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lighting

 i been tinkering with dynamic lighting and fog of war and what not and slowly getting it. Im still puzzled howerver by how to say...i  make a torch placeable...put a flickering light source on it...then send it to the  map level(after designating its radius on its token of course) then ...theres no light emmitted from it. What am i doing wrong?
1576445805
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
How are you putting a "flickering" light source on it? Are you in a game with API access? Other things to check: How are you checking: Control L on a token with sight enabled? Does the token's light have "Visible to others" checked? Are you using regular Fog of War, and if so, is the area you are testing specifically revealed with the reveal tool? The default is completely obscured.
1576463874
Mino
Marketplace Creator
keithcurtis said: How are you putting a "flickering" light source on it? Are you in a game with API access? Actually, this particular user requested an animated light pack, so I made some animated lights , one of which includes flickering lights. They're basically just animated tokens. I'm pretty sure that's where the described flickering comes from. Kefrem said:  i  make a torch placeable...put a flickering light source on it...then send it to the  map level(after designating its radius on its token of course) then ...theres no light emmitted from it. There's a few possibilities. One thing to note that if you're just attaching the lights in the pack I made to a torch and dropping them onto a layer, you'll still need to define the lighting properly on the torch itself. The lights I've made are just designed to blend with the map and look pretty and colored, but for the actual dynamic lighting features, you'd use it the same way as without the pack. Make the token emit light like normal, then put the colored 'lights' I made over it for the color you want. If what I described isn't correct, then please answer the questions keith asked so we can figure out what's going on.