"Don't bother telling me who you are . Who-- or what-- do you wish to be?" You feel a sense of confusion, disorientation. It's as if you're floating in the dim, grey void of the world behind your eyes. You think you had been asleep... dreaming. But now this not-really-a-voice, sharing these thoughts which could almost be mistaken for a lingering echo of a dream if you didn't still feel some kind of strange but gentle presence near you, seems to have woken you up only somewhat. That is, you feel as though you're still asleep, yet able to think lucidly. And perhaps to communicate clearly as well, if you so choose. You sense that the inquirer is still with you, waiting. How do you respond? Hi there! I've been DMing games for a while now (the longest one has been running for about two years now), and now I'm looking to start a new unconventional roleplay group that's more heavily focused on individual character stories rather than just throwing a bunch of adventurers together and having them all go stab things and get loot. The main thing about this new game is that I'm looking for it to be mainly focused on roleplay more so than just combat and dice rolling and classes and "game" aspects like that. I'm hoping to find players who want to really have their characters feel like they're a part of the world and be unique and special in their own way without necessarily having to be epic adventurers on a quest to rescue a dragon or defeat a princess or whatever. Of course, it will still be a fantasy setting and so there will still be dangers and adventures and stuff along the way. But I think it'd still be nice if those dangers actually felt dangerous and like something to be avoided if possible rather than something that characters would just dive into headfirst because they're Adventurers and That's What Adventurers Do. So you can expect a lot more focus on roleplaying your way out of (or into?) situations with many sessions having little to no dice rolling or combat whatsoever, and that's mostly what I mean by calling this an unconventional fantasy campaign: a lot less "game" and a lot more roleplaying! I'm most available on weekday evenings and Sundays CST [GMT-6], so that's probably when most of the RP will take place. Specific times will depend on the other participants and their schedules too, though. The "game" parts will be loosely based on 5e, but always with an emphasis on roleplay over game mechanics. So if this sounds like something you might be interested in (and you aren't someone who is desperate for any game and doesn't care what kind of game it is), please message me an in-character response to the prompt above (any character is fine!). And of course if you have any questions for me about the setting or tone or anything else for this roleplay, just let me know!