Alright, so here's the deal. We've had a bit of bad luck with DMs. The first one we had unfortunately had to bail without warning before the second session, and our second DM wasn't running the kind of game we're looking for. Not their fault by any means, but those experiences have taught us a bit. Anyways, point being, we've decided to keep as a group, cause we think we're alright, and we're looking for a game around the same time we've had previously. That time being around 2:30 PM Pacific on sundays, but we're flexible as to the exact hours. As for what we're looking for, in general terms, we're looking for a DM with a few games under their belt. Willing to run something with a lighter tone. Nothing too dark and gritty. A couple of us have ideas for characters, but we're more than willing to work with you to help craft characters in your world that fit into a slot. Or, that break convention. We're generally friendly to anyone, and we work well together. So, if you're looking for a *mostly* cohesive group to send on an adventure in a world of your choosing, please consider. And we are open to any kind of world. From 14th Century Cow-plow tech, to Steampunk Locomotives, maybe some Spelljammer-esc shenanigans. Whether carving a path through the jungles of chult, to standing side by side in a 5-on-5 duel in a small single-street town in the middle of the Ghost-Wail Desert, to venturing through a haunted house in a medieval metropolis filled to the brim with magical trinkets, wars in the streets, and a king willing to pay anyone anything to get things under control. So, if this overlong overdone explanation of why you should take us on sounds like something you're interested in, send me a message. There will be a bit of an interview period, but don't be discouraged. Unless you're inadequate. In which case be discouraged. Be very very discouraged. Or don't. I'm not your mom. Hope to hear from you soon!