I have started working on a sheet for this game. Since I haven't played HU since the early to mid 90's, I have forgotten most of what I may have known about this game. Since I have been happily using the 1st edition of Palladium Fantasy, I don't have a lot of exposure to the various updates to the game system. I do have a pdf (HU 2E) to look through, but I know that I will overlook things and that there are a number of resource books out there that add extra content. I'm hoping to get some input from people more familiar with the game than I am to fill in some info for me as I build the sheet. The first question I have is about actions that require rolls that aren't actually attacks. I am thinking of making a small section of the sheet to keep all of these together and wanted to be sure I got them all. The ones I know of for sure that should have a button are: Dodge, Auto Dodge, Roll with Impact, and Pull Punch. I think these all have their own independent bonuses, so are absolutely their own rolls. What about entangle or disarm? Entangle seems to be a type of parry, but if anyone gets specific bonuses to entangle, it might need its own button instead of lumped in with parry and being mentioned in parry notes. Disarm looks like it can be it's own thing or lumped in with attack. Is this something that needs it's own button, or is it usually just used as an attack? The second question I have is about vehicles. I was originally thinking about doing vehicles as a repeating section, but on second look, I'm not sure that would work. It looks to me like I might need to use repeating sections for turrets and different types of armor, because some vehicles can have quite a few of each. That means the number of vehicles would be hard coded into the sheet. Would it work if I just provide for one on the sheet and have people generate extra sheets for any extra vehicles they have? How many vehicles do people usually have? Any insight on these things would be helpful.