Hi Y'all!, I want to check out if something is possible and see what the hivemind thinks is the best way to go about this. I build very simple animations to help my players with immersion in a sci-fi game I run. I don't much like the in game vfx and so this is my solutuion. See here here and here for examples. The missile/laser animations are very long and thin and can be hard to place because of the way roll20 deals with rotation (i.e. the pivot point is always in the centre of any token, so it makes placing the 'ends' of these animations at the right target time consuming and annoying). So my question is, is it possible to make a script to fix the start and end of these animations so that they lock to ends of other tokens? So I could designate the bogie and the players ship as the two ends of the animation and then automatically rotate, re-size and place the animation using a macro/API and track/change as the origin and target tokens move? Any help gratefully received (including out of the box suggestions for different ways to go about this). Disclaimer; I use alot of APIs and have modded a few but I am no coder...