MK said: Efraim S. said: Picking one color for all NPC and one for PC is definitely good idea and something I recommend. One thing I'm thinking of doing is instead of using that color on the token itself mine using the status effect marker to indicate. Say a Red dot for enemy, blue or yellow o white for player and black for neutral? The downside to the one color for npcs and another for pcs is the fact that there are people that are color blind or have a very limited color recognition. Trying to think on how to express it. Ok: Most people see in 32 bit color but there are some people that can only see color in 8 bit or 4 bit and there are some that can only see color in 2 bit (these people is who most people think is color blind). I know I can only see a limited amounts of color (I consider my color vision functions in the 8 bit range) so you might want to take some of that in consideration also. I'm not saying that the choice is wrong but it is something some artist don't take into account and don't understand why some people are not impressed/WOWed from their art. Bit-depth is not a very good comparison for colorblindness. You comparison falls particularly flat if you examine what "2 bit color" actually means: 4 distinct values of color (00, 01, 10, and 11). And yet, a person suffering from monochromacy can distinguish between many colors, even if they can't identify any of them (think about what a "black and white" photograph looks like: you get many many shades of grey). The big problem is that there are three kinds of colorblindness: monochromancy ("sees in black and white"), dichromancy (missing one cone/one cone has significantly diminished functionality), and anomalous trichromancy (one cone is sensitive to the wrong wavelengths). Monochromancy can either result from completely missing all three cones, or suffering from multiple forms of dichromancy. Anomalous trichromancy (deuteranomaly in particular) is the most common type of color "blindness". In someone with monochromancy, it is impossible to distinguish hues, but lightness/shades are fine. For someone with dichromancy, it's like applying a color filter lens to a camera (eg: someone with protanopia sees red as black, sees purple as blue, etc.). Anomalous trichromancy is a bit more complicated, as all of the cones are there, but one just works a bit differently than it ought to, creating confusion between colors, such as red-green, blue-green, or yellow-red.