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Dynamic lighting changes. Cones, dim lighting.

There are two things I desperately request from the Roll20 team.&nbsp; While I can definitely appreciate the amazing things your team has pulled off, lighting is still a concern for my semi-new group. One of our members pulled out a hooded lantern and another pulled out a light source that called for 'dim light'.&nbsp; The hooded lantern applied light in a cone, that I had to constantly adjust manually on the dynamic lighting layer between each of their turns.&nbsp; And the latter, dim light simply does not exist. Auras are not seen outside of the light radius and the light radius on an entity only has one distance. Other than that, I truly enjoy making maps in the roll20 engine. truly amazing things can be had, as I shown earlier today. <a href="https://twitter.com/kyran_/status/311260140420608001" rel="nofollow">https://twitter.com/kyran_/status/311260140420608001</a>
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Gauss
Forum Champion
As a workaround, what I do for dim lighting is use the full (including dim light) light radius. Then I use the token aura at the full illumination radius if I or the players need to see what is dim or not dim.&nbsp; I hope this helps. - Gauss
I use this workaround too, light for the whole radius and aura to show where the shadowy illumination starts.