The Campaign uses some House Rules that create a hardcore side, characters start at Level 0, Ability Scores are Rolled Old School (3d6 in Order), Magic is Unpredictable and the Gods are Frivolous. The campaign is really built for Role Playing rather than Character Building Number Crunching. The Quality of this Game will Rival any Paid Game . Be your character, make him or her Real, join if you dare... Anyone who is Interested, is Reliable, is Mature, and Loves the Idea of Using Their Own Ideas, Post Here your Age and Any Experience you've Had with FRPGs, although New Players will find this an Ideal way to learn To Use Roll20 and Play Dungeons and Dragons. Chaos abounds as Magic Has Gone Amiss! Background: Something terrible has happened, Magic has been abused so badly that it has rebelled, a Rend has formed in the Mythal, the force that powers all magic, even the magic granted by the gods themselves. Your party of fledgling adventurers has chosen the life freebooters seeking the lost treasures of the ancient world. When you left your homes, came together as strangers, and have now become brothers in arms everything seemed so perfect. Then things began to change, the magic people came to rely on suddenly started to change, becoming less dependable, more chaotic, more unpredictable, and more dangerous. Too late now to return to your former drab lives you press on hoping something will reverse this terrible malady affecting the entire world. As your party visited the Town of Hill's Edge word of an even greater calamity arrived with a herald, the Tower of High Sorcery, in the City of Splendors, has...Simply vanished! The entire vast school of magical learning is gone, some say it has been pulled into the Rend, others think it has simply been vaporized by some malevolent force tied to the Rend. Perhaps the answer to all that has occurred lies in hands of a small band of young adventurers, yes, the fate of the world could be in your hands... You've spent two days on the crude road between Hill's Edge and the Hamlet of Drawn Swords and now stand at a fork in the rut filled morass, breathe deeply for it's the smell of adventure in the offing...