Ive seen videos where this has been used and the characters can detect traps if they have a high enough passive perception, the trap bit works OK, if they step on the trap it triggers, but I cant find where you set the DC to see the trap, any help would be appreciated. Am I missing something obvious? The config screen I get is below: Trap Configuration Core properties Name Bear-trap Type trap Message A bear-trap snaps shut on your leg dealing 1d4 piercing damage and grappling you. Disabled no GM Only no GM Notes - Destroyable no Shape properties Affects Flying Tokens no Blast distance 1 Stops Tokens At center Trap shape rectangle Trigger properties Set Trigger self Other Traps Triggered none Ignore Tokens none Delay Activation - Reveal properties Max Search Distance 10 When Activated yes When Spotted yes Layer map Special properties API Command - Special FX None Sound - External script properties Activate Trap