
Hello, I'm interested in making a 'treasure chest' token using a rollable table. What I'd like is to take all the entries in a table for rolling treasure from my game and make a table out of it, like so: Coin earned (d20 + modifier) 2-5 1/4 x NPC/Creature XP 6-8 1/2 x NPC/Creature XP 9-11 1 x NPC/Creature XP etc.. So, after that, I intend to make a token out of the table and place it on the page for a player to roll against. Better, I'd like to make a character (Treasure Chest) and assign it a macro that will roll against the table. The problem is I don't know how to handle the modifier above. I've tried experimenting with variations of this: t[Treasure-Coin] + ?{Modifier|1}, But that adds my modifier to the result of the table (which is interpreted as a number), whereas I'm trying to add to the random roll used to access the table. Any way to do this?