First Post so please excuse my errors and bad formatting, I'm trying to make a Macro for the dice game "Pig" where I'd like some clearance/help on, and I've also made a Macro for a dice game called "Mason" but it seems to be buggy for no reason. So let's tackle Pig first, The rules I'm using here is: you roll a d6 until you either hit a 1 on the die (on which you'll loose all points this turn and gets skipped) or until a total of 7 or higher has been rolled (which gets added to your score) I'm having trouble coming up with a roll command that re-rolls/explodes the dice on a 2 or higher but only until the total is 7 or higher (we can check for 1s with hovering over the roll... but it'd be cool if normal dice rolls could do that as well, but I doubt that's possible without an API) Any Ideas on that? As for Mason... The general rule of the game is, you roll 6d6 and re-roll any 4 or higher that you've got until there are no more rolls possible, you then total all rolls that were 4 or higher and add them to your score (this should work with {6d6!>4}>4) The Macro itself looks something like this: &{template:dmg}{{damage=1}}{{dmg1flag=1}}{{dmg1type=Points}}{{dmg1=[[{6d6!>4}>4]]}}{{rname=Mason Score}} as to why I do a template: so that it looks nicer (we pretty much have 5eOGL format throughout every roll, and yes all my macros look something like that..) but when I hovered over a roll, I sometimes get weird results that shouldn't happen so the first dice was 5 "re-rolled" (exploded in this case) into 1 2nd: 4, 4, 6, 6 and 3 3rd: 4, 5, 5, 5, 5, 4 and 1 4th: 6, 6 and 3 5th: 3 6th: 2 so the total should be 13 points (every roll that was higher than 4, totalling 13 rolls that were 4 or higher) but for some reason there was a 7th roll of 6 and 4; it doesn't happen all the time but when it happens it just makes no sense and completely defeats the purpose of creating the roll since you have to hover over said roll and check each group to see if it's even correct.... Edit: added cs>4cf<3 for better visuals (no errors in the following Screenshot) As a bonus I'll throw in my Potion of Healing query Macro for anyone interested (and no, nothing's wrong with that one c: just sharing it): &{template:dmg}{{damage=1}}{{dmg1flag=1}}{{dmg1type=Healing}}?{Potion of Healing|Healing,{{dmg1=[[2d4+2]]&#125;&#125;{{rname=Potion of Healing&#125;&#125;|Greater Healing,{{dmg1=[[4d4+4]]&#125;&#125;{{rname=Potion of Greater Healing&#125;&#125;|Superior Healing,{{dmg1=[[8d4+8]]&#125;&#125;{{rname=Potion of Superior Healing&#125;&#125;|Supreme Healing,{{dmg1=[[10d4+20]]&#125;&#125;{{rname=Potion of Supreme Healing&#125;&#125;} looks something like this: