Mr. Farlops said: EDIT: Actually I answered my own question. Yes, putting the low-light torch into the GM layer renders it invisible to players. Good then I should be the one that moves it, invoking it when it's a situation that low-light vision matters. actually, here is an interesting idea: make the low-light torch, move it to the GM layer, but group it with the player token. can this be done? the low-light player moves, and the hidden torch moves with him. he can see the low light range, but everyone else sees only the visible torch carried by the human. Edit: i tried to set it so the torch sat on top of the token, but then i couldnt select it individually to send to GM layer. if the torch is next to the token, you run the risk of having it clip through the dynamic lighting barrier or dungeon wall. i guess Gauss's work-around is the best option for now.