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D&D 4E/AD&D GMT +1

I'm completely new to D&D and would like to play. I live in Germany so I can only play from about the time I post this to about two hours from now. I am looking for a long running campaign. I have the player's hand books for both 4E and AD&D (which is second edition right?) so I can play either of those. The only problem with AD&D is that I don't know where to find character sheets. Thanks!
Well im from Germany too, and looking for a group aswell. I have a friend who would love to play also.  But we have both no experience in D&D . So we kinda need someone to guide us. Would be great if we find a DM so we could play together with you Taylor.
Cool, glad there are other people in Germany who want to play! What books do you have?
I got the players and DM book.
Cool. 4E or AD&D? (Sorry if I'm asking too much questions)
4E No its fine to ask. But im not finished reading the books. Got them in english and it quite takes some time^^
I'm also in GMT+1, and is also looking to play. It's really hard to find a group in this timezone though. Unfortunately, I have neither experience nor interest in 4E, and what I know of AD&amp;D makes me prefer Pathfinder. One of the advantages of PF is that nearly all rules (certainly all you'll ever need) are available legally for free at&nbsp; <a href="http://www.d20pfsrd.com/" rel="nofollow">http://www.d20pfsrd.com/</a>, so ownership of books is no requirement. I am quite experienced with PF, so if you were to play that, I could guide you. I have DMed a lot in my days, but now I'm really just looking to play. Might be I could be persuaded to DM again, but I'd rather not.
That would be awesome erik. I dont mind to try out pathfinder tho. Even got a friend aswell if we gonne play in german.
Ah, while I'm in GMT+1, the only German words I know are 'acthung' and 'dummkopf'.
Hahah np. Just my friend cant speak that well english. But i guess Taylor would join us. so just need to find some other guys.
And someone who actually wants to DM
Would love to do that, but no experience in the game at all. So need to play some stuff get used to rules. DM without knowing rules= boring/weird game i guess ;D
I would love to play PF, but like Erik I only know a few words in German. I also know zero about PF so that would be a bit weird if I DMed.
I'm well versed in ad&amp;d but the time might be a little difficult unless we play on my days off, I'm am comfortable dming also. I'm in gmt -7 , and my days off are rotating every week
Well we might can start this. Just tell us when you got free time to check it out, if we can be there.
Yeah, this just might work! Super Excited!
What type of campaign would you guys be interested in, more combat or more rp . I'd need about a week to get something ready , so maybe next Saturday would work or the Tuesday after that.&nbsp;
I'd be interested in any ongoing&nbsp;campaign where we DON'T play evil. I tried to DM once for my friends and all they wanted to do was kill everyone in sight. Quick question though: where on earth do I find&nbsp;official&nbsp;or close to&nbsp;official ad&amp;d character sheets?&nbsp;
Well i like a mix of RP and fighting. I kinda like to gather information and out of em we get to a fight and stuff.
Hmm... I've never played AD&amp;D, and if what I've heard of it is true, I'm not sure I want to. However, I prefer to have first-hand experience before I condemn things just like that, so I'm still somewhat interested.&nbsp;The only experience I have of AD&amp;D is from the Baldur's Gate games, which IMO are great despite the rules system, not because of. Anyway, an 8-hour time difference is quite a lot to overcome, but as long as it's on Jeremy's days off I guess it's doable. Another problem is that I don't have many evenings free (usually Sundays, often Tuesdays and Thursdays, rarely other days). What books would I need? Edit: I prefer rp over combat, but some combat is still fun (just not grinding or combat-for-combats sake).
I liked BG, didn't mind the rule system but didn't hate it. I just figured out that I have the reviesed second ad&amp;d books, if that matters any. Here is a PDF of the PHB that I have&nbsp; <a href="http://www.orbisrpg.co.uk/Planescape/players_handbook.pdf" rel="nofollow">http://www.orbisrpg.co.uk/Planescape/players_handbook.pdf</a>
That should be fine, I'll have to go through and make sure there aren't any discrepancies, but t looks like its all the same.&nbsp; The only book you'll need is the players handbook, everything else that's needed is for the Dm. I'm not exactly sure what you have heard about the system that is giving you a bad impression, but I find it a lot easier than pathfinder, and IMO 4e is the worst adaptation or D&amp;D.&nbsp; There are a few basics you all should know right off the bat. The combat system is pretty simple but some people have trouble with it, it's called THac0 or " to hit armor class 0 " . Each class has their own thac0 based on what level they are and what your strength and dexterity ability scores are. Everyone starts out with a thac0 of 20 at lvl 1. Armor class is largely based on type of armor and dexterity. The scale goes from -10 being the best and hardest to hit, to 10 being the easiest to hit. A 1 always misses and a 20 always crits. So at lvl 1 you would have to roll a 2 or better to hit something with an armor class of 10, typical enemies will be in the AC range of 0 to 5 at lower levels and 0 to -5 at higher level, with only super monsters like great wyrms having AC closer to -10. Another thing that trips people up a bit is ability checks and saving throws. A saving throw you have to roll equal or higher than your score, ability checks you have to roll equal of less than your ability score score. That's pretty much most of the rules that you'll need to know. Everything else is pretty much handled by the DM.&nbsp; Now as far as character building goes I will do that 1 on 1 with each of you, I just need to know when each of you are available to do so . Depending on what type of character you want to play it can take a few hours to make a character. I'll will supply character sheets.
Oh and I found a few PDF character sheets that you can fill in. Here are some of the sheets I found&nbsp;<a href="http://www.mediafire.com/?cgc5joudc6myi" rel="nofollow">http://www.mediafire.com/?cgc5joudc6myi</a> Let me know if the link doesn't work, this is my first time to upload to media fire
Playersheet15.pdf is probably the one you will want to use.
I've browsed through the rules now, and they are very similar to what Baldur's Gate is using. Since I prefer RP over combat, the specific rules aren't really that important.&nbsp; As to what I'm not a fan of in AD&amp;D has nothing to do with complexity - or rather, it lacks complexity. Or at least options and possibilities. The rules are too bare-bones in certain areas, and overly complex in other areas. Some limitations and rules are too arbitrary and inflexible. For example, apparently only rogues can climb walls or detect noise, for some reason. And I don't get why ability scores practically only matter once they're above 16, when the standard generation method provides a very low chance on achieving 16+. And the insistence of chance to decide permanent character traits is something I don't like either. (WIth that being said, there are a lot of things that bother me with PF (and Savage Worlds, Warhammer Fantasy Roleplay, World of Darkness and so on), as well, so maybe I'm generally critical of rules) However, finding someone willing to DM in this timezone is hard, and I might be mistaken in my presumptions, so I'm still willing to try. Though, as I said, I'm often otherwise occupied (basically, only tuesdays, thursdays and sundays work with any sort of frequency), so it might be hard because of that. Otherwise, I may be free to discuss characters tomorrow, Monday or Tuesday.
Otherwise, I may be free to discuss characters tomorrow, Monday or Tuesday. Do you mean we should&nbsp;discuss rolling characters tomorrow or monday and tuesday or that we should roll characters and make tweeks to them?
Either? Both? It depends on which generation method we're supposed to use, what people want to play, when we'll be able to play, how many players we'll be (looking like 3 now?) and so on. Things usually up to the DM.
Good Point, I'll wait until the DM&nbsp;decides what methods and rules to use.
The part about only rogues being able to climb walls is only slightly accurate, anybody can try to climd a wall, a rogue just has a much easier time doing so, same thing with detect noise and all the other theif abilities. I do play with some house rules and I will go over those more in detail later on. I'm not sure what you mean in regards to permanent character traits?&nbsp; There are several ways that I do ability score generation , but I'll leave it up to you guys whether you want to do a point buy or wether you want to roll them and leave it to chance. The way I roll scores is you roll 4d6 drop the lowest die, do that 7 times and drop the lowest score, if you don't like the score you can opt to redo the rolls, but you must re roll all that scores. If we go point buy, I'll figure out the points based on how heroic you want the characters to be, but I have some rules regarding that as well to avoid op/broken characters.&nbsp; My main concern is that everyone enjoys the game. Does everybody know what race/class they want to play?
Hello all I'm from GMT+0 and am reasonably versed with 2nd Edition AD&amp;D. If it's okay with everyone I'd like to request to join your Group. I have the weekend of so will check this thread regularly and hopefully come up with some character ideas. I find with AD&amp;D 2nd, which I played for many years, you get out what you put in. At the end of the day whatever system you use it is bound to through up curve balls. I've been using GURPS 4e most recently and though a very good system it can be clunky at times, AD&amp;D in my opinion is a good system for Hack and Slash Fantasy... it'll be fun!
AD&amp;D 2E Complete Set 26 Books For those with just a couple of books, this might be helpful to squeeze the max out an old but much love RP System.
Your more than welcome to join us, that will put us at 5 players which is about perfect.
Yay! A new player! As for what class I want to play I want to play a Half-Elf Thief or a Necromancer. I can do an Invoker if we have a&nbsp;paladin or someone who is dead set against thieves/necromancers.&nbsp;
We're going to need a Thief, that's almost a certainty! I'm happy to fill any roll will see how things pan out.
So I'll be theif then! What level are we starting out?
Good News! I think I've got my character created. I said think because there is a lot of stuff left blank&nbsp;because&nbsp;it wasn't&nbsp;explained&nbsp;in the book. Question for all of you, how old are you guys? I'm 15. (Trying to get to know my team better)
Think I'll go for a Elven Ranger, if that suits the rest of the group?
Sounds good to me, all I have is a dagger.
Starting at 1st level, go ahead and figure out your backgrounds and such , but wait until we sit down 1 on 1 to do the ability scores and proficiencies, there's some stuff I have to go over for each class and everything.&nbsp; Do you guys want to roll ability scores or do a point buy?
Turns out a game I joined before this game, that I thought I wouldn't be able to play in due to incompatible times, will be on times I can manage, so I'll go with that game instead. Have fun!
We still need a paladin, a Druid/priest , and a wizard. I will npc whatever role isn't picked.
I prefer Point buy.
Is your friend going to play? He should introduce himself and we'll get started on character development today or tomorrow , whatever works for you guys , I'm available to work on characters with you guys starting in about 9 or 10 hours from now
Well thats kinda 10 am for us. And my m8 said he dont wanne play it in english. Its not good to play a game without understanding half of it. Dunno about the other guys who talked in this Post.
From what I understood from the original post that's the time we were going to be playing on a regular basis.
If that's not the case we need to figure out what time everyone wants to play
Woops, I already did&nbsp;ability&nbsp;scores &nbsp;and proficiencies&nbsp;sorry :( &nbsp;Do you want me to scrap them and start over on that stuff or leave it as is?
I about, on and off, have my daughter so... will post up how far I've got shortly.
I have certain restrictions regarding ability scores, nothing to major , but they can strongly influence character building, I'm also thinking were going point buy method, unless everyone want to go with rolling? What did you roll for your ability scores? How far you've got with what?
Well I have a 16 DEX and a 13 INT but other than that everything else is 12. My&nbsp;proficiencies are 2 on dagger, and dancing, gaming, and leather working, all 1
My rolls; 16,9,9,10,9,12,14. Re-rolled due to wanting to be a Ranger; 13,16,17,15,10,17,10. Going with 2nd set for obvious reasons, if that's okay?