With the help of the community here, I was able to work out a Crit Fail mechanic wherein I click a button when a player fails and it presents 3 buttons in chat - melee, ranged and magic. Clicking rolls one of three tables that show flavor text and a consequence for rolling so poorly. My players really love it. Well, they hate failing, but always get a laugh out of the consequences. It's not a deal breaker, but only one of three buttons works properly when a player clicks. When I do it myself it works great. I can't figure out if there's something wonky about the formatting conversion from HTML that's preventing it, especially since it works for me. Can someone take a look to see if anything is causing the hitch? If players click Melee, it works, but when they click the others, it just pops up with the plain text hashtag macro. &{template:npcaction}{{rname=**Critical Fail!**}} {{description=Choose your attack type to see what happens next}}
[Melee](!
#rollFumbleMelee)[Ranged](!
#rollFumbleRanged )[Spell](!
#rollFumbleSpell)