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Looking For Players!

come to the party and take the challenge, how far down the rabbit hole will life on the edge take you?!  looking for players interested in joining this OpenWorld night Night city escapade.  DM/PM me for details or just sign up to join the action.
1588871440
AquaAlex
Sheet Author
Translator
API Scripter
what time
The Upcoming Tuesday night game is set to start at 7:30 ET&nbsp; <a href="https://app.roll20.net/lfg/listing/217013/mean-streets-of-night-city" rel="nofollow">https://app.roll20.net/lfg/listing/217013/mean-streets-of-night-city</a> There is also a placeholder on a Monday night game which will kick off on the 18th if we have at least 3 players.&nbsp; <a href="https://app.roll20.net/lfg/listing/226792/mean-streets-of-night-city-monday-nigh-special" rel="nofollow">https://app.roll20.net/lfg/listing/226792/mean-streets-of-night-city-monday-nigh-special</a>
1588915505
Pierre S.
Pro
Translator
You are running a Monday and a Tuesday game, then?
yes, this is correct&nbsp;
as per the links above
Herbert P. If my memory serves me right, you did have some TTRPG sessions streaming on Youtube at one point. Are you planning on streaming these games?
No.&nbsp;
1588973658

Edited 1588973864
As per roll 20 regulations I must clearly stipulate whether or not games will recorded in the LFG description. But it is not the case with these games, they will not be recorded .&nbsp;
1588983632

Edited 1589214305
You should also mention in your post that it's going to cost players money to play. Good luck.
Thanks, I appreciate the well-wishes.&nbsp; Heres some more info if you're interested: The stories are structured as a series of vignettes or 'arcs' each lasting for one to three sessions. These are relatively fluid with each arc exploring an aspect of the world or a hook drawn from a character's background. These plots can coalesce over time, or even intersect, ultimately building into larger overarching stories. Due to the extreme diversity in potential character backgrounds, There is no way of knowing the specifics of any given story but as the game goes forwards and subplots build to a&nbsp; boiling point the stakes of the game rise in the mind of each player. The game is mission-based so characters, and therefore players, can drop in and out as desired but larger plots will be extrapolated from the backgrounds of the most consistent players. I am building a 'living world game' which aims to see multiple parties run each week, as the player base builds so to will the lattice of narratives, NPCs and locations in the version of night city we create. Each Scenario aims to present a challenge for the characters, there is no set way to overcome these challenges. While some games may specifically involve conflict, combat never the only path to resolution. Ultimately the level of collateral damage surrounding scenarios is up to the players and the game is not inherently combat focused. Cyberpunk is a brutally unforgiving system so I encourage players to consider this as they navigate the pitfalls of life on the mean mean streets of Night City. If you feel the description suits your style then jump in and pit your skills against the gutter hugging capitalist fever dream that is Cyberpunk 2020.
1589208115
AquaAlex
Sheet Author
Translator
API Scripter
Herbert P. said: The Upcoming Tuesday night game is set to start at 7:30 ET&nbsp; 1:30AM my side so I shall sleep this one out. have fun :)
Just letting you all know that the Tuesday night game is pretty much filled up at the moment but we still have seats at the table for the Monday night game. <a href="https://app.roll20.net/lfg/listing/226792/mean-streets-of-night-city-monday-nigh-special" rel="nofollow">https://app.roll20.net/lfg/listing/226792/mean-streets-of-night-city-monday-nigh-special</a> &nbsp; hit me up with interest.