Thanks, I appreciate the well-wishes. Heres some more info if you're interested: The stories are structured as a series of vignettes or 'arcs' each lasting for one to three sessions. These are relatively fluid with each arc exploring an aspect of the world or a hook drawn from a character's background. These plots can coalesce over time, or even intersect, ultimately building into larger overarching stories. Due to the extreme diversity in potential character backgrounds, There is no way of knowing the specifics of any given story but as the game goes forwards and subplots build to a boiling point the stakes of the game rise in the mind of each player. The game is mission-based so characters, and therefore players, can drop in and out as desired but larger plots will be extrapolated from the backgrounds of the most consistent players. I am building a 'living world game' which aims to see multiple parties run each week, as the player base builds so to will the lattice of narratives, NPCs and locations in the version of night city we create. Each Scenario aims to present a challenge for the characters, there is no set way to overcome these challenges. While some games may specifically involve conflict, combat never the only path to resolution. Ultimately the level of collateral damage surrounding scenarios is up to the players and the game is not inherently combat focused. Cyberpunk is a brutally unforgiving system so I encourage players to consider this as they navigate the pitfalls of life on the mean mean streets of Night City. If you feel the description suits your style then jump in and pit your skills against the gutter hugging capitalist fever dream that is Cyberpunk 2020.