NOTE: REQUIRES ACCESS TO THE APIs, PRO SUBSCRIPTION REQUIRED. Reference this article if you get stuck with the initial setup. First, create a Class Resource in the PC's RESOURCE section. Name it Channel Divinity. Set a max, set a current. Second, open a newly created attack and rename it. Then modify it your needs, but make sure to use a named ammunition, and it must match the one you just created in the RESOURCE section . So if you created a Channel Divinity resource, use the same name in the attack's ammunition field. Third, minimize the options for everything. Click the attack name of the attack and it should spit out the macro to the chat. Fourth, place your cursor in the chat box. Press the up key on your keyboard. Copy this stuff. Paste it into a new ability and call it channel-divinity. Fifth, repeat steps 1-4 but this time call it Wrath of the Storm (and wrath-of-the-storm, respectively). Six, create a third new ability (Let's call it Combo) and have it call the two newly created ability macros. It should look something like.... %{Cleric_PC|channel-divinity}
%{Cleric_PC|wrath-of-the-storm} *Replace 'Cleric_PC' with the name of the cleric PC in your game. In the below example, my goblin cleric is using his channel divinity and his fury of the small ability at the same time. You can ignore the macro text for the channel-divinity and wrath ability - I've included it to show you that it's going to be a lot of code you're pulling from the chat window.