I've been searching for a solution for this, but either I'm using the wrong terminology or I just can't find a solution. So, thank you in advance for your help (anyone). I'm trying to run a sound effect from a weapon block on the 1e Roll20 Pathfinder sheet (Main tab, Weapons/Attacks). I've entered all the pertinent information for the weapon and then added }} !roll20AM --audio,play,nomenu|Ice2 ! into the Notes section of the weapon. When I click the name of the weapon to make the attack, the sound plays, but for some reason the damage isn't displaying the chat template. I have also tried using "!roll20AM --audio,play,nomenu|Ice2" all by itself, because some people suggested it, but it doesn't work. I suspect it may have something to do with my damage formula (which works fine w/o the roll20AM command), but I can't figure out what the conflict is. So, here's the output when I hit the up arrow in chat after using the weapon: @{Alelenor Asachi|whispertype} &{template:pc} {{name=Water Blade}} {{type=attackdamage}} {{showchar=@{Alelenor Asachi|rollshowchar}}} {{charname=@{Alelenor Asachi|character_name}}} {{nonlethal=[[1[Nonlethal]]]}} {{attack=1}}{{roll=[[1d20cs>20 + 8[Melee] + 0[Ability] + 1[MOD] + 0[TEMP] + (@{Alelenor Asachi|attack_condition})[CONDITION] + @{Alelenor Asachi|rollmod_attack}[QUERY] ]]}} {{critconfirm=[[1d20cs20 + 8[Melee] + 0[Ability] + 1[MOD] + 0[TEMP] + (@{Alelenor Asachi|attack_condition})[CONDITION] + @{Alelenor Asachi|rollmod_attack}[QUERY] + @{Alelenor Asachi|critconfirm_bonus}[CRIT CONFIRM BONUS] ]]}}{{atkvs=(Melee vs Touch)}}{{shownotes=[[1]]}}{{notes=}} !roll20AM --audio,play,nomenu|Ice2 !}}{{damage=1}} {{dmg1flag=1}} {{dmg1=[[[[ (@{Alelenor Asachi|class1_level} * 0.5 - (@{Alelenor Asachi|class1_level} % 2)*0.5)d6+(@{Alelenor Asachi|constitution_mod} * 0.5 - (@{Alelenor Asachi|constitution_mod} % 2)*0.5) ]]+0[Ability] + 1[MOD] + 0[TEMP] + @{Alelenor Asachi|rollmod_damage}[QUERY]]]}}{{dmg1type=Bludgeoning}}{{dmg1crit=[[(([[ (@{Alelenor Asachi|class1_level} * 0.5 - (@{Alelenor Asachi|class1_level} % 2)*0.5)d6+(@{Alelenor Asachi|constitution_mod} * 0.5 - (@{Alelenor Asachi|constitution_mod} % 2)*0.5) ]]+[[ (@{Alelenor Asachi|class1_level} * 0.5 - (@{Alelenor Asachi|class1_level} % 2)*0.5)d6+(@{Alelenor Asachi|constitution_mod} * 0.5 - (@{Alelenor Asachi|constitution_mod} % 2)*0.5) ]]) + (0[Ability] + 1[MOD] + 0[TEMP] + @{Alelenor Asachi|rollmod_damage}[QUERY]) * 2)]]}} {{conditionsflag=[[@{Alelenor Asachi|attack_condition}]]}} {{conditions=@{Alelenor Asachi|conditions_display}}} {{conditionsnote= @{Alelenor Asachi|attack_condition_note}@{Alelenor Asachi|damage_condition_note}}} Any ideas what's happening here?