Please vote for this one. While mostly aimed at ADnD2e, I think there are uses for other systems (see comment trail as well). Also, some of us "oldies" still prefer the old version - old dogs find it difficult to learn new tricks! I am running a Campaign that has characters with multiple attacks per round, that on top of their Initiative Roll should take into account the weapon speed for each successive attack as multiple entries for that character in the Turn Tracker. At the moment, this can only be done manually by adding extra turns for that character's token, and updating the figures in those added turns manually each round after the initiative roll has been made. My suggestion is to extend the syntax of the &{tracker} macro command with a "name" thus: (expression resulting in number) &{tracker|name} 'name' need not be a character name, it could be a Custom Item in the Turn Tracker. If 'name' exists in the Turn Tracker, this updates all of its entries with 'number' or if it does not exist it creates one entry with the value 'number' - this seems the same as now, but with one important difference. It means that in a Character Sheet macro, the first line can set an initiative with &{tracker} and then the second line of the macro can set or update a second, different Custom Item line in the Turn Tracker with a different number. Here is a worked example: The character "Robin" has a bow, speed 7, that he can fire twice a round. The first shot goes at 1d10+7, and the second shot goes off 7 after the first shot. Here is the macro as it would be written for an Initiative roll for "Robin" firing a bow twice in a round: /gmroll [[{([[1d10]]+7), 1}kh1]] [Robin's first shot with (@{Robin|weaponname2}) speed 7]&{tracker} /gmroll [[{[[@{tracker|Robin}+7]], 1}kh1]] [Robin's second shot with (@{Robin|weaponname2}) speed 7]&{tracker|Robin2} If the d10 roll was 3, the Turn Tracker would end up with two entries: "Robin 10", and "Robin2 17" Another example would rely on adding a Round Tracker to the Turn Tracker as a Custom Item (Name "Round" and Round Calculation "+1"), and using it to support 3 attacks per 2 rounds thus: /gmroll [[{([[1d10]]+7), 1}kh1]] [Robin's first shot with (@{Robin|weaponname2}) speed 7]&{tracker} /gmroll [[{[[(@{tracker|Robin}+7)*@{tracker|Round}%2]], 0}kh1]] [Robin's second shot with (@{Robin|weaponname2}) if not 0]&{tracker|Robin2} - however, this just sets "Robin2" to 0 every other round, and the players have to interpret that as "no 2nd shot this round"