
- Can Dynamic Lighting (DL) be used on a per token basis? By that I mean some tokens can see the light source and some cannot. This would reduce the lag since not all draw calls would be to be applied to all tokens. So one token can see through the DL border, and another cannot.
- Elevation as already mentioned. A token at the bottom of the cliff can't see up, but the token on top of the cliff can see down. BUT if the token is flying, and at least as high as the top of the cliff, they'd see through the one way DL border like usual. So a DL View Number that represents what a token can see or not see.
- Cannot see through double sided DL border. This is the default and how it works now. A token cannot see through either side of a DL border.
- Can see through one side of the DL border, but not the other. The orientation of a particular line segment would determine the Normal and thus direction of sight. <--| In this ascii example, the line segment has a normal "To the left". Anyone on the right side can see towards the left, but not the other way. This is the Elevation example.
- Can see through both sides of the dynamic light. Useful for creatures who do not rely on sight, like Tremorsense, or flying creatures when using an Elevation Border Line, which I suppose could be a new type of Dynamic Border type.