Oh I see what you mean. Yeah that still wouldn't be enough to convince me to risk using UDL for an actual campaign. I mean, the darkvision setting on that gives 100% bright vision in darkness, so your player won't even be able to see their torch - apart from the bizzare dim light ring that still marks the end of a light source in UDL. If you happen to upgrade to Pro for any reason, I do recall seeing a script for linking tokens (I think they can even be on different layers) so they will move together. Why is a character with darkvision carrying a torch, anyway? Obviously not the stealthy type :) I would honestly stick to torch tokens. Even if you get UDL to stop crashing your Mad Mage, you will be extremely disappointed when you see this is what a 20/40 torch "tapering off" into nightvision looks like: No, that bright light on the right is not global illumination, that is nightvision.