Hey guy´s, I was looking for a beholder eye ray makro, but the internet doesn´t got something that i wanna use. If there´s already a macro for what i want to use, i would be glad for a link and close the thread. I try to figure out the following: There is an attack within the beholder character sheet. The following beholder eye rays are content of a homebrew game who have slight differences between the real stats in the monster manual. -Eye Ray- Description: The beholder shoots three of the following magical eye rays at random (reroll dublicates), choosing one to three targets it can see within 120 feet of it: [[roll 1d10]] [1]. A pink Charming Ray appears. The targeted creature must succeed on a DC 16 [Wisdom](~selected|wisdom_save) or be charmed by the beholder for >1 hour< [!act ?{Add or Subtract per Round?|1} ?{Starting Round or Duration?|1} --?{Name?|Round}] , or until the beholder harms the creature. [2]. An orange pralyzing ray appears. The targeted creature must succeed on a DC 16 [Constitution](~selected|constitution_save) or be paralyzed for >1 minute< [!act ?{Add or Subtract per Round?|1} ?{Starting Round or Duration?|1} --?{Name?|Round}] . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [3]. A purple Fear Ray appears. The targeted creature must succeed on a DC 16 [Wisdom](~selected|wisdom_save) throw or be frightened for >1 minute< [!act ?{Add or Subtract per Round?|1} ?{Starting Round or Duration?|1} --?{Name?|Round}] . The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [4]. A white slowing ray appears. The targeted creature must succeed on a DC 16 [Dexterity](~selected|dexterity_save) . On a failed save, the target´s speed is halved for >1 minute< [!act ?{Add or Subtract per Round?|1} ?{Starting Round or Duration?|1} --?{Name?|Round}] . In addition, the creature can´t take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [5]. A black-purple enervation ray appears. The targeted creature must make a DC 16 [Constitution](~selected|constitution_save), taking [[36 8d8]] necrotic damage on a failed save, or half as much damage on a successful one. [6]. A red telekinetic ray appears. If the target is a creature, it must succeed on a DC 16 [Strength](~selected|strength_save) or the beholder moves it up to 30 feet in any direction. It is restrained by the ray´s telekinetic grip until the start of the beholder´s next turn or until the beholder is incapacitated. If the target is an object weighing 300 pounds or less that isn´t being worn or carried, it is moved up to 30 feet in any direction. The beholder can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container. [7]. A blue sleeping ray appears. The targeted creature must succeed on a DC 16 [Wisdom](~selected|wisdom_save) throw or fall asleep and remain unconscious for >1 minute< [!act ?{Add or Subtract per Round?|1} ?{Starting Round or Duration?|1} --?{Name?|Round}] . The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on constructs and undead. [8]. A greyish petrification ray appears. The targeted creature must make a DC 16 [Dexterity](~selected|dexterity_save) throw. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic. [9]. A black desintegration ray appears. If the target is a creature, it must succeed on a DC 16 [Dexterity](~selected|dexterity_save) throw or take [[ 45 (10d8)]] force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it. [10]. A black-red ray of Death appears. The targeted creature must succeed on a DC 16 [Dexterity](~selected|dexterity_save) throw or take [[ 55 (10d10)]] necrotic damage. The target dies if the ray reduces it to 0 hit points. It would be nice, if the 1d10 Result of the eye ray appears in the chat with all informations and usable buttoms which use the selected token modifier. For example. The DM click´s attack on eye ray: -> it rolls 1d10 and the result appears in chat -> dm decide´s which player is affected (beholder tactics determined by savingthrow needed) -> Player target´s his token and uses the "saving throw button" in chat to use the save roll by his modifire. (It would be also nice to see in chat weather it hits the DC or not) -> the damage taken on a failed save could be rolled in the chat already with the macro -> it would also nice to see a "Add Turn" by another Api script from the macro that adds the turn on count of X=6secounds /Rounds Since i am a total newb on something like this, and it looks like a monster for me. I am just ascing for help or reccomondations to handle something like this. Thank you very much. Greetings