I was thinking of doing a riff on the classic bouncing light with a mirror puzzle using the dynamic lighting. I figured I could draw some shapes on the dynamic lighting layer to channel the light from the mirrors and then rotate the drawings when the players rotated the mirrors. But I noticed that when I draw something on the dynamic lighting layer it doesn't have the normal rotation handle. Or at least not one that I could see. Tokens on that layer do, but not drawn items. And on the other layers, drawn items DO have the rotation handle. Is this by design, something that's been overlooked, or something that *I'm* missing?