@ Mark & GiGs - Thank you both for your response! GiGs, I had looked at blindroll and attempted to apply some of the logic in that script to my scenario but that did allow me to create a "blind" button as desired. I do believe that I could redesign my combat management system and use that script directly but was hoping to avoid that situation. One constraint that I have is that I wanted my players to still have the feeling that they are rolling their own dice/pressing their own buttons. Here is what I am trying to do from a combat management perspective: 1) Player/creature attacks creature/player using "Attack" macro, which allows the player/creature to select their attack weapon and also ascertains what attack number is occurring (i.e. first attack, second attack, offhand, etc). 2) That "Attack" macro creates the ability command button that allows me (the GM) to determine if the attack is a miss, normal hit, or critical hit and roll the associated damage (which is a blind roll in case I need to do some GM magic to alter that damage roll). I should also mention that I am playing D&D 3.5 so many of the recent scripts or even PowerCards are not usable. All of the above works currently. I basically wanted that command button to only appear to me for 2 reasons: 1) My players are a bit older, not "application savvy", and in many cases do not follow directions well...so they just start clicking buttons "because they are there"... and 2) I did not want a bunch of buttons cluttering up the chat pane. So my other thought was around being able to delete chat entries after reading/use but I see that there is a thread on that topic where everyone wants it but it has still not been implemented after 2 years.