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[LFG] Looking for Castle Falkenstein group/players

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Edited 1593429886
Who am I? Male, 41 years old (grown-up status is another question, though), playing & gm'ing various rpgs for around 25 years now, mostly offline, sometimes online, no experience with Roll20 so far, my timezone is CEST (at the moment). What is Castle Falkenstein? For anyone who hasn't heard of it: Castle Falkenstein is a nice Steampunk setting with a system based on playing cards instead of dice (since playing dice is something for the lower classes, thus absolutely not proper for Gentlemen or Ladies). It nicely combines Steampunk (albeit definitely more "Steam" than "Punk") with magic in an alternative Europa setting ("New Europa" - of course, other parts of the world also exists, except for, strangely, a big part of the Netherlands). What am I looking for? As the title and description above implies, a Castle Falkenstein group, preferably with a GM, but I might be willing to do gm'ing part-time (not as the only gm, though, I really like playing). I would prefer the original Castle Falkenstein ruleset, but I might also be (somewhat) happy with the GURPS version. I prefer groups with a high level of self-motivation, in other words where characters have their own goals and actively work towards those instead of waiting until the GM throws a new hint onto the table (which does not mean the GM cannot throw stuff on the table, obviously). Players who like to prepare a bit for sessions, like to document, etc. are also a big plus. My favorite way of playing is every other week, on a fixed day. Time is negotiable, but obviously the job prevents playing on weekdays before around 6pm CEST. A One-Shot would also be ok, Castle Falkenstein ist hard to come by.
I'd love to be in the conversation. I own the GURPS version, would be perfectly happy learning the original rules, and am generally a fan of alternative-history settings. As for me: age 50, living in the USA but availability is more suited to European groups, give or take 30 years of RPG experience, both as player and GM. Since I already am running a campaign, I don't have the time to GM a second one, especially in a setting (and possibly system) I am not sufficiently familiar with, but I'm otherwise happy to contribute with character initiative, as well as some behind the scenes ideas, once I have a better idea of where our mutual interest lies.