Greg said: Thanks for the response. To start: my players are the type that uses the dice menu GUI to roll a dice instead of just typing "/roll d20" With the Aftermath! rules there are tables (lots of tables!) for thinks critical hits, critical misses, weapon special effects, hit locations, etc. There is an initial encounter table for determining NPC dispositions after an encounter begins. All kinds of universal tables to be rolled on by all players. I have created these tables so that a player can "/roll 1t[critical-hit]" or "/roll 1t[hit-loc]" but I want to give everyone a button at the bottom of the map on the button bar for each table so they can click a button rather than type a command. I've added buttons for me but as the GM I want to give players agency over their own actions by giving them the ability to click a button to roll on a table themselves. My memory of Aftermath is a bit fuzzy, but do any of those tables have modifiers? Like +5% for X type of situations. If so, you cant do that with roll20's tables. Roll20's tables dont allow for modifiers, and you'd either need to create a separate table for every possible modifier, upgrade to Pro so you can use the API and a script that allows for modifiers (like the old RealRollableTables script), or do your table rolling manually: just have a table that shows the results, and roll dice then check what the result gives. Or have a program outside roll20 that rolls them, that you consult while playing, and then tell the PCs what the result of a roll is...