I'm pretty disappointed after my purchase of Dungeon of the Mad Mage for one single reason. The walls on the dynamic lighting layer are so far off the walls on the map that it's truly ridiculous . The problem is that in a dungeon with plenty of hidden doors, it makes it fairly obvious where these doors are. As an example: This is not even close to a one-off, literally more than 95% of the map is like this, and the times the map walls and lighting layer walls actually align seems more like an accident. So in order to make this module playable for my players, I'm having to go through every one of the 23 floors of the module to redraw the lighting layer. For a product that costs $50 to still require an additional 50 hours of non-creative, rote work just to make it playable is really unacceptable in my opinion. I'm fine, I'll do it because I want to run this module, but this level of shoddy work is really surprising to me. It feels like the person creating these lighting layers doesn't even play on a VTT, I don't understand how they could think this would function in-game. To be clear, I've purchased several other modules on Roll20, and this is the first time I've seen an issue like this, at least to this level of terrible. And I get that there was probably some kind of deadline that had to be met, and there are alot of maps to create lighting layers for . But the solution of shifting that work onto the people paying for this work to be done is not the solution .