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Roll20 added Character Sheets feature including AD&D 2E sheet

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Gold
Forum Champion
ANNOUNCEMENT: Roll20 added Character Sheets feature today, and it includes AD&D 2E character sheet at launch day, which the DM can add to an existing campaign! Take a peek at this awesome fullsize screenshot picture of the new 2E character sheet, <a href="https://app.roll20.net/sheet-previews/adndte.png" rel="nofollow">https://app.roll20.net/sheet-previews/adndte.png</a> Here is the Roll20 Wiki with technical instructions if needed, <a href="https://wiki.roll20.net/Character_Sheets" rel="nofollow">https://wiki.roll20.net/Character_Sheets</a> Dev blog talks about the new features added on Roll20 Data Delve update: <a href="http://blog.roll20.net/post/87112838355/data-delve" rel="nofollow">http://blog.roll20.net/post/87112838355/data-delve</a>... The place to add Character Sheet to your ongoing campaign is: Go to your Campaign Details page as GM (Not in the game, but the introduction page) &gt; click on Campaign Settings there &gt; scroll down to Character Sheet Templates &gt; choose AD&D 2E from the drop-down menu! If you are starting a new game, this will be one of the starting options. If you want to make changes / modifications to the existing character sheet format, it is a new advanced feature for Mentor subscribers on Roll20. I think the character sheet they've got now for AD&D 2nd Edition looks good and appears true to the system & would be helpful for Roll20 games! One of the tavern members, Stephen S initially developed this type of 2E online character sheet, and Dylan G finished the sheet for the new character sheets feature (Not sure if Dylan is in the Tavern), so CHEERS to these guys! What do you think of the 2E sheet? CHEERS to the character sheet developers from the whole Roll2E Tavern!
1528732319
AquaAlex
Sheet Author
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API Scripter
I made some more recent changes to the sheet and was wondering if anyone would have a problem if rather than my seperate spell tab, I made a new spell section to combine my new spell tab and the old spell section on the sheet? I will also add a tick box so non spell casters can hide the whole spell section. There was also a requested to have a better class/experience/level section that I am keen to do See discussions here:&nbsp; AD&D 2e "Simple" Sheet
1528930097
AquaAlex
Sheet Author
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API Scripter
Ok now that my last changes Version 2.0.0 is out there in the wild I am working on next changes. I am trying not to break anything for current users so I will add new stuff to the "Spell" sheet for now. Ok so adding a dropdown for Race & Alignment Then there is a repeating section to add as many Classes with a drop down for class, numeric box for Experience, numeric Box for Level Under Spells I have added two Equivalent Level boxes which makes customised macros easier to use (For a wizard or pries/druid these fields will be same as that class level but for paladin/bard it would be different) I have also added dropdown boxes for all the spheres (minor, Major, None) and schools (general, opposition, Specialist) to slect what kind of acces the PC has, this cna then be used to further refine macros to allow access to certain spells,etc. So far no worker scripts to calculate/prepopulate. But I will work on something over the next week or so. Please let me know what you think, and what you think would be useful for other people.
Sounds good.&nbsp; Any expansion of the animal followers/companions/familiar setting so that more animals and attacks can be listed?
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Edited 1528936550
Gold
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AquaAlex said: Ok so adding a dropdown for Race & Alignment Then there is a repeating section to add as many Classes with a drop down for class, numeric box for Experience, numeric Box for Level Please No. We don't want a Drop-down for Class or Alignment, for sure. These are needed be Free Text fields on the Simple Sheet particularly the Top Of Sheet area. Fork the sheet and make Alex's Droppy-Downy Sheet if anyone wants all that. There are 50+ Classes in 2E (PHB, Dragon Mag, Settings), and DM's are free to make up a new Class, so it cannot be a Drop-Down (on the Top Of Sheet section). There are even more races, and the same applies. Once you see that Planescape, Spelljammer, Dragonlance, Complete Book of Humanoids, and other settings are in-use by 2E DM's on the Simple Sheet, there are 100+ Races being used. All of those can't fit in the drop-down?&nbsp; I've got 30 new races ready for a one-shot game next weekend, and none of those are likely to be in your drop-down. This is, not-to-mention, sub-races, adding many more. I'm playing a Furchin Halfling right now for example. That's the name of the race.&nbsp; Just Plain Halfling from a drop-down is not right.&nbsp; In my other campaign a PC is playing a Weisshund Dog from Greyhawk setting, how would we list that in a drop-down? Alignment can have special notes like: True Neutral True Neutral (leaning towards good) Lawful Good (formerly Chaotic Evil, changed by Helm Of Opposite Alignment, reverts to LG if the Helm is removed) My template of the sheet, as DM, I put "Must be non-evil" in the Alignment field.&nbsp; I do not want new Players to have "Evil" as an option.&nbsp; If it's on a drop-down, that would imply they can create a character of that. Also, alignment drop-down could also mess up dozens of existing character sheets that have existing Alignments with adjectives and other freetext descriptors. Please rethink and don't do all of this, on the Simple Sheet. I felt like everyone dialoged earlier and Alex received the feedback that the Top-Of-Sheet stuff is needed to be free text. I thought I remember Alex saying the changes would not overwrite fields that are already in existing use. There is already an existing 2E Complicated Sheet in Roll20 which has features like this, and this kind of drop-down limitation is part of the problem with it. If these drop-downs are limited to only the Spells Tab, or the XP area, and not the Top Of The Sheet, I guess that's ok, though this is starting to look extremely bulky for a "Simple Sheet". This is adding a lot of fields, and that means that a Campaign can fit fewer character journals before the number of attributes starts to cause Lag. This is a known Roll20 choke-point for larger sheets like Pathfinder's, 2E Complicated, 5E Shaped, and even 5 OGL. People using those sheets sometimes have to delete or export characters to reduce lag. Please keep Simple Sheet similar in functionality to a pencil-and-paper sheet where people can write what they want.
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Partial 2E class list: (Excluding DM's custom world classes, or games that allow classes from 1E, 3E, 5E, Runequest, etc). Character Class Type Book Page # Adept Wizard Masque of the Red Death Sourcebook 24 Anchorite Priest Domains of Dread 265 Arcanist Wizard Domains of Dread 259 Ascetic Priest Legends & Lore 125 Avenger Warrior Domains of Dread 252 Barbarian (Fighter) Warrior The Complete Barbarian's Handbook 7 Barbarian (Shaman) Priest The Complete Barbarian's Handbook 11 Bard Rogue Player's Handbook 58 Berserker Warrior Vikings Campaign Sourcebook 19 Chronomancer Wizard Chronomancer 4 Chronomancer (Temporal Champion) Warrior Chronomancer 13 Chronomancer (Temporal Raider) Rogue Chronomancer 14 Cleric Priest Player's Handbook 48 Cleric (Elemental) Priest Dark Sun - The Age of Heroes 30 Cleric (Para-elemental) Priest Dark Sun - The Age of Heroes 30 Crusader Priest Spells & Magic 32 Defiler Wizard Dark Sun - The Age of Heroes 27 Druid Priest Player's Handbook 51 Druid (Arctic) Priest The Complete Druid's Handbook 10 Druid (Desert) Priest The Complete Druid's Handbook 12 Druid (Forest) Priest The Complete Druid's Handbook 14 Druid (Gray) Priest The Complete Druid's Handbook 13 Druid (Jungle) Priest The Complete Druid's Handbook 16 Druid (Mountain) Priest The Complete Druid's Handbook 17 Druid (Plains) Priest The Complete Druid's Handbook 17 Druid (Swamp) Priest The Complete Druid's Handbook 18 Fighter Warrior Player's Handbook 36 Gladiator Warrior The Complete Gladiator’s Handbook 1 Gypsy Rogue Domains of Dread 271 Mage Wizard Player's Handbook 44 Mage (Elemental) Wizard The Complete Sha’ir’s Handbook 17 Manteist (Seer) Priest Celts Campaign Sourcebook 22 Monk Priest Spells & Magic 33 Mystic Priest Masque of the Red Death Sourcebook 25 Ninja Rogue The Complete Ninja's Handbook 5 Ninja (Killer) Rogue The Complete Ninja's Handbook 27 Ninja (Spy) Rogue The Complete Ninja's Handbook 27 Paladin Warrior Player's Handbook 38 Pious Knight Warrior Legends & Lore ?? Preserver Wizard Dark Sun - The Age of Heroes 27 Psionicist Psionicist The Complete Psionics Handbook 8 Ranger Warrior Player's Handbook 40 Runecaster Warrior Vikings Campaign Sourcebook 23 Sha' ir Wizard The Complete Sha’ir’s Handbook 20 Shaman Priest Spells & Magic 34 Shaman (Solitary) Priest Shaman 8 Shaman (Spiritualist) Priest Shaman 9 Shaman (Tribal) Priest Shaman 6 Soldier Warrior Masque of the Red Death Sourcebook 23 Sorcerer Wizard The Complete Sha’ir’s Handbook 6 Specialist (Abjurer) Wizard Player's Handbook 45 Specialist (Alchemist) Wizard Skills & Powers 138 Specialist (Artificer) Wizard Spells & Magic 21 Specialist (Conjurer) Wizard Player's Handbook 45 Specialist (Dimensionalist) Wizard Spells & Magic 19 Specialist (Diviner) Wizard Player's Handbook 45 Specialist (Elementalist) Wizard Spells & Magic 18 Specialist (Enchanter) Wizard Player's Handbook 45 Specialist (Force Mage) Wizard Spells & Magic 19 Specialist (Geometer) Wizard Spells & Magic 22 Specialist (Illusionist) Wizard Player's Handbook 46 Specialist (Incantatrix) Wizard Cult of the Dragon 126 Specialist (Invoker) Wizard Player's Handbook 45 Specialist (Mentalist) Wizard Spells & Magic 19 Specialist (Necromancer) Wizard The Complete Book of Necromancers 1 Specialist (Shadow) Wizard Skills & Powers 140 Specialist (Song Mage) Wizard Spells & Magic 23 Specialist (Transmuter) Wizard Player's Handbook 45 Specialist (Wild Mage) Wizard Spells & Magic 23 Templar Priest Dark Sun - The Age of Heroes 91 Thief Rogue Player's Handbook 54 Trader Rogue Dark Sun - The Age of Heroes 37 Tradesmen Rogue Masque of the Red Death Sourcebook 26
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Partial list of official 2E Races that would need to be in a Drop-Down, And that would be if we somehow agreed that Custom Races are not allowed or supported by the Sheet. Name World Book Page # Aarakocra Any Complete Book of Humanoids 16 Aarakocra, Athasian Athas Dark Sun Campaign Setting Expanded and Revised 22 Aasimar Any Warriors of Heaven 83 Agathinon Any Warriors of Heaven 37 Alaghi Any Complete Book of Humanoids 18 Aranea Mystara Savage Coast Campaign Book 84 Archon, Hound Any Warriors of Heaven 45 Archon, Lantern Any Warriors of Heaven 44 Archon, Sword Any Warriors of Heaven 48 Archon, Trumpet Any Warriors of Heaven 50 Archon, Warden Any Warriors of Heaven 47 Asuras Any Warriors of Heaven 54 Bakali Ansalon Time of the Dragon 3 Bariaur Any Planewalker's Handbook 71 Beastman Any Complete Book of Humanoids 19 Bugbear Any Complete Book of Humanoids 21 Bullywug Any Complete Book of Humanoids 22 Centaur Any Complete Book of Humanoids 24 Death Knight Any Apocalypse Stone 93 Diopsids Any Dragon #267 43 Dog People Faerun Maztica Campaign Set 52 Dracon Spelljammer Complete Spacefarer's Handbook 16 Dragon, Amethyst Any Council of Wyrms 22 Dragon, Black Any Council of Wyrms 26 Dragon, Blue Any Council of Wyrms 25 Dragon, Brass Any Council of Wyrms 21 Dragon, Bronze Any Council of Wyrms 20 Dragon, Copper Any Council of Wyrms 21 Dragon, Crystal Any Council of Wyrms 24 Dragon, Emerald Any Council of Wyrms 22 Dragon, Gold Any Council of Wyrms 20 Dragon, Green Any Council of Wyrms 26 Dragon, Red Any Council of Wyrms 25 Dragon, Saphire Any Council of Wyrms 22 Dragon, Silver Any Council of Wyrms 20 Dragon, Topaz Any Council of Wyrms 24 Dragon, White Any Council of Wyrms 27 Dwarf Any Player's Handbook 27 Dwarf, Ansalonian Ansalon Tales of the Lance 58 Dwarf, Arctic Faerun Demihumans of the Realm 8 Dwarf, Athasian Athas Dark Sun Campaign Setting Expanded and Revised 22 Dwarf, Cerilian Cerilia Birthright Campaign Setting 4 Dwarf, Deep Any Complete Book of Dwarves 30 Dwarf, Duergar (Gray) Any Complete Book of Dwarves 31 Dwarf, Gold Faerun Demihumans of the Realm 8 Dwarf, Gully Any Complete Book of Dwarves 33 Dwarf, Hill Any Complete Book of Dwarves 30 Dwarf, Jungle Faerun Demihumans of the Realm 8 Dwarf, Kindred Any Council of Wyrms 27 Dwarf, Maztican Faerun Maztica Campaign Set 45 Dwarf, Mountain Ansalon Tales of the Lance 58 Dwarf, Shield Faerun Demihumans of the Realm 7 Dwarf, Sundered Any Complete Book of Dwarves 32 Dwurfolk, Dumadan Greyhawk Player's Guide to Greyhawk 62 Dwurfolk, Greysmere Greyhawk Player's Guide to Greyhawk 62 Dwurfolk, Karakast Greyhawk Player's Guide to Greyhawk 62 Ee'aar Mystara Orc's Head 35 Eladrin, Bralani Any Warriors of Heaven 60 Eladrin, Coures Any Warriors of Heaven 61 Eladrin, Firres Any Warriors of Heaven 62 Eladrin, Ghaeles Any Warriors of Heaven 64 Eladrin, Novieres Any Warriors of Heaven 65 Eladrin, Shieres Any Warriors of Heaven 67 Eladrin, Tulani Any Warriors of Heaven 68 Elf Any Player's Handbook 28 Elf, Ansalonian Ansalon Tales of the Lance 63 Elf, Aquatic (Sea) Any Complete Book of Elves 78 Elf, Athasian Athas Dark Sun Campaign Setting Expanded and Revised 23 Elf, Dargonesti Ansalon Tales of the Lance 63 Elf, Dimernesti Ansalon Tales of the Lance 63 Elf, Drow (Dark) Any Complete Book of Elves 78 Elf, Gold Faerun Demihumans of the Realm 4 Elf, Green Faerun Elves of Evermeet 104 Elf, Grey Any Complete Book of Elves 80 Elf, High Any Complete Book of Elves 81 Elf, Kagonesti Ansalon Tales of the Lance 63 Elf, Kindred Any Council of Wyrms 27 Elf, Moon Faerun Demihumans of the Realm 5 Elf, Qualinesti Ansalon Tales of the Lance 63 Elf, Sidhelien Cerilia Birthright Campaign Setting 4 Elf, Silvanesti Ansalon Tales of the Lance 63 Elf, Silver Faerun Elves of Evermeet 104 Elf, Sylvan (Wood) Any Complete Book of Elves 81 Elf, Wild Faerun Demihumans of the Realm 5 Elf, Wildspace Faerun Demihumans of the Realm 7 Elf, Winged Faerun Demihumans of the Realm 7 Enduk Mystara Orc's Head 38 Flind Any Player's Option: Skills & Powers 41 Fremlin Any Complete Book of Humanoids 25 Genasi, Air Planes Planewalker's Handbook 72 Genasi, Earth Planes Planewalker's Handbook 72 Genasi, Fire Planes Planewalker's Handbook 73 Genasi, Water Planes Planewalker's Handbook 74 Giant Eagle Any Polyhedron #116 7 Giant-kin, Firbolg Any Complete Book of Humanoids 27 Giant-kin, Voadkyn Any Complete Book of Humanoids 29 Gibberling Any Dragon #265 48 Giff Spelljammer Complete Spacefarer's Handbook 17 Githyanki Planes A Guide to the Astral Plane 66 Githzerai Planes Planewalker's Handbook 75 Gnoll Any Complete Book of Humanoids 31 Gnoll, Flind Any Complete Book of Humanoids 32 Gnome Any Player's Handbook 30 Gnome, Ansalonian Ansalon Tales of the Lance 65 Gnome, Deep (Svirfneblin) Any Complete Book of Gnomes and Halflings 25 Gnome, Forest Any Complete Book of Gnomes and Halflings 33 Gnome, Kindred Any Council of Wyrms 28 Gnome, Rock Any Complete Book of Gnomes and Halflings 20 Gnome, Tinker (Minoi) Any Complete Book of Gnomes and Halflings 29 Gnomoi Ansalon Time of the Dragon 3 Goblin Any Complete Book of Humanoids 35 Green Folk Faerun Maztica Campaign Set 53 Grimlock Any Dragon #265 48 Grommam Spelljammer Complete Spacefarer's Handbook 18 Guardinal, Avoral Any Warriors of Heaven 74 Guardinal, Cervial Any Warriors of Heaven 75 Guardinal, Equinal Any Warriors of Heaven 76 Guardinal, Leonal Any Warriors of Heaven 78 Guardinal, Lupinal Any Warriors of Heaven 79 Guardinal, Ursinal Any Warriors of Heaven 81 Hadozee Spelljammer Complete Spacefarer's Handbook 19 Half-dragon, Bronze Any Council of Wyrms 28 Half-dragon, Gold Any Council of Wyrms 28 Half-dragon, Silver Any Council of Wyrms 28 Half-Elf Any Player's Handbook 30 Half-Elf, Aquatic Faerun Sea of Fallen Stars 77 Half-Elf, Athasian Athas Dark Sun Campaign Setting Expanded and Revised 24 Half-Elf, Cerilian Cerilia Birthright Campaign Setting 4 Half-Elf, Drow (Dark) Faerun Demihumans of the Realm 6 Half-Elf, Gold Faerun Demihumans of the Realm 6 Half-Elf, Moon Faerun Demihumans of the Realm 6 Half-Elf, Planar Planes Planewalker's Handbook 75 Half-Elf, Sea Faerun Demihumans of the Realm 6 Half-Elf, Wild Faerun Demihumans of the Realm 6 Half-Giant, Ansalonian Ansalon Dragon #256 57 Half-Giant, Athasian Athas Dark Sun Campaign Setting Expanded and Revised 24 Halfling Any Player's Handbook 31 Halfling, Athasian Any Complete Book of Gnomes and Halflings 74 Halfling, Cerilian Cerilia Birthright Campaign Setting 4 Halfling, Hairfoot Any Complete Book of Gnomes and Halflings 69 Halfling, Maztican Faerun Maztica Campaign Set 45 Halfling, Polar (Furchin) Any Complete Book of Gnomes and Halflings 76 Halfling, Stout Any Player's Option: Skills & Powers 32 Halfling, Tallfellow Any Complete Book of Gnomes and Halflings 71 Half-Ogre Any Complete Book of Humanoids 46 Half-Orc Any Complete Book of Humanoids 48 Half-Vistani Ravenloft Domains of Dread 240 Hengeyokai, Badger Any Dragon #266 41 Hengeyokai, Dolphin Any Dragon #266 41 Hengeyokai, Falcon Any Dragon #266 41 Hengeyokai, Frog Any Dragon #266 41 Hengeyokai, Lizard Any Dragon #266 41 Hengeyokai, Lynx Any Dragon #266 41 Hengeyokai, Octopus Any Dragon #266 41 Hengeyokai, Otter Any Dragon #266 41 Hengeyokai, Owl Any Dragon #266 41 Hengeyokai, Panda Any Dragon #266 41 Hengeyokai, Turtle Any Dragon #266 41 Hengeyokai, Weasel Any Dragon #266 41 Hobgoblin Any Complete Book of Humanoids 36 Human Any Player's Handbook 32 Human, Anuirean Cerilia Birthright Campaign Setting 4 Human, Brecht Cerilia Birthright Campaign Setting 4 Human, Khinasi Cerilia Birthright Campaign Setting 4 Human, Planar Planes Player's Handbook 76 Human, Rjurik Cerilia Birthright Campaign Setting 4 Human, Vos Cerilia Birthright Campaign Setting 4 Hurwaet Spelljammer Complete Spacefarer's Handbook 20 Kender Any Complete Book of Gnomes and Halflings 72 Kobold Any Complete Book of Humanoids 38 Laridian Any Dragon #266 35 Leprechaun Any Polyhedron #116 6 Lizard Kin, Cayma Mystara Savage Coast Campaign Book 84 Lizard Kin, Gurrash Mystara Savage Coast Campaign Book 84 Lizard Kin, Shazaks Mystara Savage Coast Campaign Book 84 Lizard Man Any Complete Book of Humanoids 40 Locathah Faerun Sea of Fallen Stars 78 Lupin Mystara Savage Coast Campaign Book 82 Lythari Faerun Demihumans of the Realm 7 Malenti, Noble Faerun Sea of Fallen Stars 79 Manscorpion Mystara Orc's Head 26 Maztican Faerun Maztica Campaign Set 51 Merfolk Faerun Sea of Fallen Stars 97 Minotaur Any Complete Book of Humanoids 42 Modron, Rogue Planes Planewalker's Handbook 76 Mold man Any Dragon #265 48 Mongrelman Any Complete Book of Humanoids 43 Mul Athas Dark Sun Campaign Setting Expanded and Revised 26 Nathri Planes A Guide to the Ethereal Plane 67 Neth's Child (Nethling) Planes A Guide to the Ethereal Plane 68 Ogre Any Player's Option: Skills & Powers 43 Ogre Mage Any Complete Book of Humanoids 47 Ogre, Irda Ansalon Tales of the Lance 77 Orc Any Player's Option: Skills & Powers 43 Payit Faerun Maztica Campaign Set 50 Phanaton Mystara Orc's Head 21 Pixie Any Complete Book of Humanoids 51 Pterran Athas Dark Sun Campaign Setting Expanded and Revised 27 Quaggoth Any Dragon #265 48 Quesar Any Warriors of Heaven - A New Race - Quesar 4 Rakasta Mystara Savage Coast Campaign Book 83 Rastipede Spelljammer Complete Spacefarer's Handbook 22 Red Falcon Any Dragon #266 36 Rhul-thaun Athas Windriders of the Jagged Cliffs 14 Sapromnemes (Fungal Ghosts) Any Dragon #267 45 Satyr Any Complete Book of Humanoids 53 Saurial, Bladeback Any Complete Book of Humanoids 55 Saurial, Finhead Any Complete Book of Humanoids 55 Saurial, Flyer Any Complete Book of Humanoids 55 Saurial, Hornhead Any Complete Book of Humanoids 55 Scro Spelljammer Complete Spacefarer's Handbook 23 Shalarin Faerun Sea of Fallen Stars 99 Su-folk Any Dragon #265 48 Swanmay Any Complete Book of Humanoids 59 Swanmay, Black Any Dragon #266 35 Thri-Kreen Athas Dark Sun Campaign Setting Expanded and Revised 28 Tiefling Planes Planewalker's Handbook 78 Tortle Mystara Savage Coast Campaign Book 83 Tritons Faerun Sea of Fallen Stars 102 Troglodyte Any Dragon #265 48 Verbeeg Faerun Giantcraft 35 Wallara Mystara Orc's Head 16 Wemic Any Complete Book of Humanoids 60 Xixchil Spelljammer Complete Spacefarer's Handbook 24 Yeti Any Dragon #265 48 Zygodacts Any Dragon #267 46 How can this make sense as a Drop-down?
That part of the sheet hasn't changed. It's still the same as always.
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Gargamond said: That part of the sheet hasn't changed. It's still the same as always. My understanding -- What Alex is proposing is to change it, from the above, to this: He's displayed the proposed changes on the Spells tab, "for now". Compare the drop-downs against what you screenshotted. It's better how it is now than the proposed change which would be problematic in multiple ways.
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AquaAlex
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NO I said I will not change anything that is on existing sheets. That is why I am putting it all on the Spell Tab, so people can choose to use the one or the other. As I have stated many times I will not break something that is currently used :)
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AquaAlex
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Gargamond said: That part of the sheet hasn't changed. It's still the same as always. Correct!
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Edited 1528970130
AquaAlex
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Hi GOld don't worry I have played AD&D 1e and 2e extensively over the last 30 years and played most of the campaign settings and optional rules and stuff from the Dungeon and Dragons magazine so I know the scope of things, even with the drop downs I will&nbsp;&nbsp; NOT REPLACE the existing free tect fields. I am trying to make as little changes to the main sheet as possible so nobody will have broken characters. The main reason for having drop down options is to make it easier to write macros that universally works as you know exactly what values to search for. I believe the majority of people play races/classes from the main TSR books so those would be the options I would specifically cater for. Same reason for splitting alignment is so I can much easier see if someone is GOOD or not in acript or CHAOS or not. So it is not a requirement but merely looking at making things useful adn allowing for more generic scripts/macros to be written
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That's pretty cool, but I still have concerns about the changes to Simple Sheet. I think it would make it easier if we keep the substance of the discussion on the Changelog thread: See discussions here: AD&D 2e "Simple" Sheet Thanks Alex. GOLD
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AquaAlex
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Is anybody using the Monster Sheet section of the simple character sheet?
i am
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Edited 1529342753
AquaAlex
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Made minor changes to the character sheet Tab and added a few fields to the Spell Tab <a href="https://app.roll20.net/forum/post/6448576/ad-and-d" rel="nofollow">https://app.roll20.net/forum/post/6448576/ad-and-d</a>...
Well done this update really saves screen space for marcos
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AquaAlex
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Jay G. said: Well done this update really saves screen space for marcos I am glad I could help
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AquaAlex
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version 2.1.1 I added hide options
AquaAlex said: version 2.1.1 I added hide options That's good stuff right there.&nbsp; We're loving your spells tab over here!
hopefully we can get the spell macros complete
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AquaAlex
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Mark W. said: hopefully we can get the spell macros complete I am working through them to convert them to use teh efective level from the character sheet Spell Tab
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AquaAlex
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Macros not complete yet, but here is where you will be able to find the updated macros. It works with the new spell sheet. If you find any issues or mistakes please let me know with a PM so I can fix it. Protection Scrolls: <a href="https://drive.google.com/open?id=1n4wJ7VqjkHk8iRDJvV00khQSTDoO88_v" rel="nofollow">https://drive.google.com/open?id=1n4wJ7VqjkHk8iRDJvV00khQSTDoO88_v</a> Wizard Spells: <a href="https://drive.google.com/open?id=1gJFqDlyfCDsjalzKNSymm4fFMa3aAb-i" rel="nofollow">https://drive.google.com/open?id=1gJFqDlyfCDsjalzKNSymm4fFMa3aAb-i</a> Priest Spells: <a href="https://drive.google.com/open?id=113LBE6ggomryPfF-U07fEy5DSJklUnkJ" rel="nofollow">https://drive.google.com/open?id=113LBE6ggomryPfF-U07fEy5DSJklUnkJ</a>
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AquaAlex
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Making some minor changes, mostly to the spell tab (Scroll Section)
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Edited 1593621294
AquaAlex
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I also made the green of the 2EDefault Template lighter and the text colour of the subtitle defaults to black I have not pushed the change yet, trying to find colour that works without making it unreadable or to bright. Any suggestions welcome. NEW LOOK: Top is without Yellow Highlight and Bottom is with Yellow High Light to Show readability OLD LOOK: Top is with Yellow Highlight and Bottom is without Yellow High Light to Show readability
Is this live? I use an API that calls on spells based on that section, gotta see if it still works lol. AquaAlex said: Making some minor changes, mostly to the spell tab (Scroll Section)
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Edited 1593638923
Gold
Forum Champion
I agree the Yellow (bracket rolls) looks bad with white text. There isn't really any background color that works with both Black Text, and White text. It's a principle of graphic design and layout presentation. That range of contrast is difficult or impossible to read for a lot of people. Always choose either a dark color, with light-colored text, or a light color background, with dark colored text. Don't try to sit on the fence and mix dark text with light text in the same field.&nbsp; The "old" dark green (evergreen) with white text looks better, in this case, per the screenshots provided. It should not be changed to the brighter kelly green ("new") shade, please. Here's one of many good websites for creating a color pallet and testing color principles (complimentary colors, contrasting colors, hue, saturation, etc).&nbsp; Starting point:&nbsp; <a href="https://color.adobe.com/create/color-wheel" rel="nofollow">https://color.adobe.com/create/color-wheel</a> &nbsp; For the "SIMPLE" AD&amp;D 2E sheet version, using the fewest number of colors would be best. Keep it simple. Black and White, yellow, red-green-blue (roll CF's and CS's), orange (for /me), Purple (roll template), Evergreen (roll template), is more than enough colors already. Navy blue, Evergreen, and Dark Purple, are pretty good background colors with white or light text. AquaAlex said: trying to find colour that works without making it unreadable or to bright. Any suggestions welcome.
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AquaAlex
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Hi Tom it will work as I did not change any field names :) Tom H. said: Is this live? I use an API that calls on spells based on that section, gotta see if it still works lol. AquaAlex said: Making some minor changes, mostly to the spell tab (Scroll Section)
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AquaAlex
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Thanks for that gold, the issue I am trying to solve is the yellow highlight which I can not change. So I am trying to find what works. I will just change the colour to one of the other colours of the other templates. Gold said: I agree the Yellow (bracket rolls) looks bad with white text. There isn't really any background color that works with both Black Text, and White text. It's a principle of graphic design and layout presentation. That range of contrast is difficult or impossible to read for a lot of people. Always choose either a dark color, with light-colored text, or a light color background, with dark colored text. Don't try to sit on the fence and mix dark text with light text in the same field.&nbsp; The "old" dark green (evergreen) with white text looks better, in this case, per the screenshots provided. It should not be changed to the brighter kelly green ("new") shade, please. Here's one of many good websites for creating a color pallet and testing color principles (complimentary colors, contrasting colors, hue, saturation, etc).&nbsp; Starting point:&nbsp; <a href="https://color.adobe.com/create/color-wheel" rel="nofollow">https://color.adobe.com/create/color-wheel</a> &nbsp; For the "SIMPLE" AD&amp;D 2E sheet version, using the fewest number of colors would be best. Keep it simple. Black and White, yellow, red-green-blue (roll CF's and CS's), orange (for /me), Purple (roll template), Evergreen (roll template), is more than enough colors already. Navy blue, Evergreen, and Dark Purple, are pretty good background colors with white or light text. AquaAlex said: trying to find colour that works without making it unreadable or to bright. Any suggestions welcome.
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AquaAlex
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I changed it from the lighter green to grey
super cool&nbsp;
Prefer the green, not the grey. Can you fork the sheet so it stays green and yours is grey, or add a new template for your needs? AquaAlex said: I changed it from the lighter green to grey
I think the whole purpose here is that if some form of [[ calculation ]] in the " name " or " subtitle " category is used. Then the default color turns white.... Hard to read for most everyone....inside a yellow box.. There would be some CSS modifications that could adjust for this.... But is it really worth it...??? I have implemented a few different colors, but never have I seen anyone put [[ calculations ]] in those areas....but it will happen... At some point..... Just would hate to go back through them and change all the CSS...... hhhhmmmm
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I am only changing the default one as that one is for generic use so it would make sense that people can put calcs in there, the rest are pretty standard and I cannot cater for every person that wants to do something differently. BilBo 2 said: I think the whole purpose here is that if some form of [[ calculation ]] in the " name " or " subtitle " category is used. Then the default color turns white.... Hard to read for most everyone....inside a yellow box.. There would be some CSS modifications that could adjust for this.... But is it really worth it...??? I have implemented a few different colors, but never have I seen anyone put [[ calculations ]] in those areas....but it will happen... At some point..... Just would hate to go back through them and change all the CSS...... hhhhmmmm
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Unfortunately not Roll20 does not allow versions of the same sheet. I have tried hard to make changes that are beneficial for the majority. And I think worrying about the colour of the background is the least of the worries. Tom H. said: Prefer the green, not the grey. Can you fork the sheet so it stays green and yours is grey, or add a new template for your needs? AquaAlex said: I changed it from the lighter green to grey
TBH, the overall color does not seem to be an issue, more the ROLL boxes when you get that bright yellow AND a white number as a result
Then if grey serves the greater good, I'd be fine with it.&nbsp; Just green is my favorite color... :( AquaAlex said: Unfortunately not Roll20 does not allow versions of the same sheet. I have tried hard to make changes that are beneficial for the majority. And I think worrying about the colour of the background is the least of the worries. Tom H. said: Prefer the green, not the grey. Can you fork the sheet so it stays green and yours is grey, or add a new template for your needs? AquaAlex said: I changed it from the lighter green to grey
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Tom H. said: Then if grey serves the greater good, I'd be fine with it.&nbsp; Just green is my favorite color... :( Mine is Purple and Yellow :) (Maybe in Fuure I can add some green's for you. Did you see I added a 2nd &amp;3rd Thaco &amp; Damage on the henchperson/companion section.&nbsp; I will push the changes this week so from the weekend it should eb available. Unless someone finds an issue.
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Yes it is all about the white text when you include a roll in the 2edefault template subtitle, but with the grey background and black text it is resolved Paul W. said: TBH, the overall color does not seem to be an issue, more the ROLL boxes when you get that bright yellow AND a white number as a result
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I have been thinking of also adding a threat range field default would be 20, but that way you can define a different threat range for some weapons (for instance if you have high mastery) Also want to add a macro box for weapons same as I did for spells so you can use the default macro or put your own macro or macro name in there, this will be tied to the current roll button. Both of these would be small changes..
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Gold
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I'm not too keen on the "threat range" because my games don't use, and most simple games as far as I know don't use, "High Mastery" do they? I think those that do can use one of the existing Notes fields for it, or the existing Range field which is free text anyway. Putting the blank field on there implies that it is in use, and can cause newer players to ask the DM "What do I put for my high mastery threat range?" And then you get to explain that we don't use that in this game. Keep simple sheet simpler, I say. Last point the weapons chart is already quite crowded. The macro box for each weapon sounds awesome though. I like that, it sounds like something that enables creativity without implying some extra tailored rule. Not sure about having the extra macro box directly in the Weapons chart, since it's already crowded. Can you make that look good and fit?
The weapon macros would be awesome. I use an API for the spell page to create a player's spellbook in chat, and it can easily use the weapons, but the standard macro of the HIT1 button doesn't meet my needs, so having the ability to have access to my own macro would be excellent. Don't use mastery, so no input from me. AquaAlex said: I have been thinking of also adding a threat range field default would be 20, but that way you can define a different threat range for some weapons (for instance if you have high mastery) Also want to add a macro box for weapons same as I did for spells so you can use the default macro or put your own macro or macro name in there, this will be tied to the current roll button. Both of these would be small changes..
AquaAlex said: I have been thinking of also adding a threat range field default would be 20, but that way you can define a different threat range for some weapons (for instance if you have high mastery) Also want to add a macro box for weapons same as I did for spells so you can use the default macro or put your own macro or macro name in there, this will be tied to the current roll button. Both of these would be small changes.. its funny, the threat range for crits is something thats been discussed, in a game im currently in, recently. there are quite a few DM's who DO use C&amp;T, Fighting Styles that increase crit range, High Mastery, etc. i feel like you would be doing them and their players a HUGE favor, and with a default of 20 like you mentioned, nothing changes overall unless the field is altered in the game. thumbs up from me on that one.
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Gold said: I'm not too keen on the "threat range" because my games don't use, and most simple games as far as I know don't use, "High Mastery" do they? I think those that do can use one of the existing Notes fields for it, or the existing Range field which is free text anyway. Putting the blank field on there implies that it is in use, and can cause newer players to ask the DM "What do I put for my high mastery threat range?" And then you get to explain that we don't use that in this game. Keep simple sheet simpler, I say. Last point the weapons chart is already quite crowded. The macro box for each weapon sounds awesome though. I like that, it sounds like something that enables creativity without implying some extra tailored rule. Not sure about having the extra macro box directly in the Weapons chart, since it's already crowded. Can you make that look good and fit? I am looking at it and trying to see what will work best without changing the sheet layout
Hello not sure this is right place&nbsp;&nbsp;&nbsp; My bi weekly game uses the blue simple sheet&nbsp; the past 2 games&nbsp; the attack rolls are working horribly I had 1 friend look at it&nbsp; &amp; he believes it may be because it is&nbsp; missing strbonus&nbsp;&nbsp; is this correct &amp; what can i do to fix i am far from a computer wizard &amp; this problem has ruined the pace of my game to the point it needs to be fixed or call the game&nbsp;&nbsp; any suggestions are appreciated THANKS A BUNCH....... Byle20
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Gold
Forum Champion
Attention Aqua Alex ^^ To what Byle said, above. Sir ByleE Coyote, this is fine, you are welcome to ask that here &amp; hopefully get assistance. Happy Adventuring &amp; let's get those attack rolls fixed! by the way we have 2E Game Openings (looking for Players) in DARK SUN WORLD setting AD&amp;D 2nd Edition Revised version, contact me (GOLD) on 2E Tavern if anyone wants to DM or play, roll your Character Tree of 2-4 characters for this, get in touch DISCORD invite join here, <a href="https://discord.gg/3pBwatXMDd" rel="nofollow">https://discord.gg/3pBwatXMDd</a> &nbsp; DM Gold, proprietor bartender 2 E Tavern Roll20