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Eclipse Phase Sheet - Calculating Skill Values

Hi all... I'm working on a sheet for Eclipse Phase. I'm trying to set up the skills so they add the proper attribute base to the skill. This involves the base attribute and a bonus provided by the morph in use and adding to the skill points to get a skill total. In practice, for the Cognition Attribute , I have one line to set the base value: <input name="attr_ cog " value="15" type="number"> A second line in another area sets the morph bonus: <input name="attr_ morph_cog " value="0" type="number"> A third line in another area shows the Attribute total: <input type="number" name="attr_ Tcog " value="@{ cog }+@{ morph_cog }" disabled="true"> All of this works fine in the sheet. The third line auto-calculates as expected. The problem I'm having is using Tcog , or even @{ cog }+@{ morph_cog }, again when I want to add that to a skill value. I ask for a value for the Animal Handling skill here: <input type="number" name="attr_ Skill01 " value="0" > Animal Handling I want to show the actual skill roll, which would be Skill01 + Tcog : <input type="number" value="@{ Tcog }+@{ Skill01 }" disabled="true"> The result of that formula is a blank text input box. I can change the formula, and still get the same result. Only if I give the value an actual number do I see anything. I don't know if I'm running into the limitations of the system or my own mind. Any suggestions would be deeply appreciated! Michael
1401920065

Edited 1401920100
Actoba
Pro
Sheet Author
The last code snippet you posted that uses Tcog and Skill01 needs a name attribute just like any other attribute field. So this should work because otherwise what you posted looks fine - <input type="number" name="attr_any_name_you_want" value="@{Tcog}+@{Skill01}" disabled="true">
Hmmm... the code as it stands now uses this line for the player to set the skill: <input type="number" name="attr_Skill00" value="0"> And a later line is to add the skill to the attribute: <input type="number" name="FS01" value="@{Skill00}+@{Tcog}"> And I'm still getting nothing. :(
1401974582

Edited 1401974593
Actoba
Pro
Sheet Author
In your latest post the auto calc field isnt disabled meaning it wont autocalc. As a complete example...the following should work - <input name="attr_cog" value="15" type="number"> <input name="attr_morph_cog" value="0" type="number"> <input type="number" name="attr_Tcog" value="@{cog}+@{morph_cog}" disabled="true"> <br /> <input type="number" name="attr_Skill01" value="0"> <input type="number" name="attr_overall_total" value="@{Tcog}+@{Skill01}" disabled="true">
Ah... the error is that the overall total name didn't begin with "attr_". Fixing that was a big breakthrough. The sheet is starting to shape up well, although EP has an enormous skill list... big enough that for now, I'm ignoring the subskills of field skills (like Academics, Art and Medicine).
1402169968
Alicia
Sheet Author
Something you could do is for each skill which has a subset of skills is to use repeating sections and allow the player to add any relevant sub-skills.
1402450126

Edited 1402450280
Alicia G said: Something you could do is for each skill which has a subset of skills is to use repeating sections and allow the player to add any relevant sub-skills. Pretty please don't do this. I know in the Pathfinder character sheet there's something to minimize sections. You could use that to keep subskills from taking up all the space without requiring players to do a lot of work that could possibly result in them mistyping something and throwing off someone else's macro. Glad to see someone working on this, though! I recently found out about the system and setting and I've fallen in love.