Our party uses a mix of online and in-person sessions, and the in-person sessions are done with me rejoining the session as a player with control over each of the PCs. This works fine except for that everyone at the table sees the combined field of vision of every PC. Which isn't a major problem during normal gameplay, but does make combat difficult when you're trying to determine what the player without darkvision can and can't see, or whether someone can see around a wall. There was a thread here that had the same issue and a script that only displayed the field of view for the active character in the turn order, but the fix doesn't work with the new lighting system. Just wondering is there an easy fix that I'm missing? I have no experience scripting, it might be that the script just needs some minor tweaking? Any help would be greatly appreciated!