Hey everyone, I have tried finding a similar solution to this in the forum without success, so if someone knows where this has already been addressed, please feel free to point me in that direction. Okay, that said.... As far as I can tell, there is no great solution out there to represent thermographic vision--that is, the ability to see heat but otherwise NOT darkvision or low-light vision--for a particular character. I've been thinking about it a lot recently and I wanted to see what the community thinks about this idea. I create a token-sized and -shaped circle in red and place it behind tokens representing living beings, including the PCs' tokens. This second token needs to be "attached" somehow to the main token, so it follows it automatically when it moves. I'm imagining something like TheAaron's TurnMarker that marks the current initiative and follows the token when moved. But I would need a unique background token to move with each token. Then I could give control access to these background tokens to the player who has thermographic vision. The tokens have sight, but no light. In darkness, they should always be able to see the red blob background token even if they can't see the token it is attached to/represents due to darkness, and no other players would be able to see either due to darkness. When the creature token isn't in darkness, I'm thinking the background token rests behind it, so it doesn't obscure anything. Obviously, this would require some setup by me as the GM for each map, but I'm wondering if something like this could be done with an API script and macro. Specifically, being able to "attach" two tokens together and make one follow the other, always staying in the same space as the main token. I've never coded or made an API script. Does this seem like something that would be feasible? Would anyone be willing to take a stab at it? Are there easier or better methods I'm not thinking of? I appreciate feedback. Thanks in advance!