As part of a character I am playing in an upcoming campaign, I have an ability that rolls a skill check, and then depending on the result, adds a different set of modifiers to the result to get my final value. The issue that I am having, is that I don't know of a way to reference the value of the previous roll to use in future operations. Does anyone know how to accomplish this? Example of what I mean: /r 1d20+@{heal} //the initial check if check is >25, add @{wisdom_mod} to the initial check if check is >30, add @{wisdom_mod} and @{knowledge_planes} to the initial check