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When Using Token_Mod is it Possible to Get a Value Stored on a Token Status Marker?

I was wondering if it was possible to Get a Value from a Status Marker and pass that value to another function. I can get values from the three bars on the Token but was wondering about getting another usable value (0-9) previously set on a statusmarker? Thanks for any information. -Ajax
1597912565
The Aaron
Roll20 Production Team
API Scripter
I've got a script snippet called RealizeStatusMarkers that creates attributes for each marker. I can get that to you when I'm next at my computer. 
That would be fantastic, thanks.
bump
Here's a snippet I'm using that will decrement the number on a status marker. It removes the status marker when it hits zero.         // We now know this character had a Hexblade's Curse on someone         if(mark !== undefined){             // get the target token             var targetToken = getObj("graphic", mark.get("current"));             if(targetToken !== undefined){                 // remove the status marker on the target of the curse                 var modChar = targetToken.get(Status_HexbladesCurse);                 var modVal = parseInt(modChar);                 if(isNaN(modVal) || modVal == 0){                     // Remove the status marker                     targetToken.set(Status_HexbladesCurse, false);                 }                 else {                     // change the status marker to be one less                     modVal -= 1;                     targetToken.set(Status_HexbladesCurse, modVal.toString());                 }             } I have a constant set up at the beginning of the script of const Status_HexbladesCurse = "status_broken-skull";
Token_Mod will decrement the number on the status marker in one short line of text, but what I need is a way to retrieve a value stored on the status marker. Thanks for your comment.
Yep, that's in the API code snippet I posted a couple days ago:                 var modChar = targetToken.get(Status_HexbladesCurse);                 var modVal = parseInt(modChar); At that point modVal should have the number that was on the status marker. First you have to have the token object: getObj("graphic"... Then you get the token object's "status_XXX" attribute. Then just convert it to an integer.
1598375263
The Aaron
Roll20 Production Team
API Scripter
Here's that script, sorry about the delay in getting back to you:&nbsp;&nbsp;<a href="https://app.roll20.net/forum/permalink/6614230/" rel="nofollow">https://app.roll20.net/forum/permalink/6614230/</a>
1598375383
The Aaron
Roll20 Production Team
API Scripter
After re-reading this, I just wanted to make sure you're looking to reference attributes for a character, not looking to write Javascript code, right?
Yes, I know nothing about coding. Thanks.