Trying a slightly different method to find players. Ive had a little trouble filling two spots for a game on Saturdaay nights. The entry below describes my sentiments to the T, but i had to borrow the preamble from Dungeon Crawl Classics and edit ti slightly to make sense. The link is to a Primer that explains the OSR style of game. There are several house rules, all of which are meant to make it feel more traditional and classic and bring 5e down from Avengers and Superman levels of power to a system where common folk become Batman levels of power. Words in () are my addendum explaining things that miught not be clear in the original authors very flavorful descriptions full credit to the original author who put to words thoughts that i heartily agree with. my hope is that by explaining my intent and thoughts from a ForeverDM perspective of 13+ years, that i can interest people to the table and then we build the game together. ------------------------------------------------------------------------------------------------------ Abandon all presumptions, ye who enter here. Turn the pages of this tome only should you meet these qualifications: That you are a fantasy enthusiast of imaginative mind, familiar with the customs of role playing, understanding the history and significance of the Elder Gods Gygax and Arneson and their cohorts Bledsaw, Holmes, Kask, Kuntz, Mentzer, and Moldvay, and knowledgeable of the role of “judge” and the practice of “adventure.” (they are the artists and writers of alot of early dnd) &nbsp;That you are in possession of the implements of role playing; namely, graph paper and an assortment of polyhedrons, including but not limited to d4, d6, d8, d10, d12, and d20; that you know the works of the great mage Zocchi and are prepared to exercise d3, d5, d7, d14, d16, d24, d30, or d% should they need to be deployed; and, although you may possess metal figurines and erasable mats for purposes of enjoyment, you understand their role as optional visualizers not prerequisites. (we use roll20, so you dont actually need the dice, but you can google him) That you should be appreciative of a life of fantastic adventure and escapades, and acknowledge that a dungeon crawl facilitates the judging of a game focused thereon, but in no way excludes broader adventures in the wilderness, at court, on the outer planes, or on the sea, air, or other places. That you apprehend the fantasy pandect recorded in Appendix N with reverence and delight, acknowledging its defining place in creating this hobby. (its a letter from gygax talking about the game) That you are prepared to pledge, with right hand upon your little brown books, that you shall uphold the honor of the hobby of role playing to all comers, whether young or old. If these conditions are not met, then replace this book upon the shelf and flee with great celerity, for a bane befalls the heretical beholder of that which lies herein. Should you meet these qualifications, be aware that you are indoctrinated into the order of my discord, "OG Gygaxian Adventures" and will find kind fellows of similar sentiment also within this order. You may proceed in good health. --------------------------------------------------------------------- The primer describing OSR gameplay can be found here. <a href="https://www.scribd.com/document/49286499/A-Quick-Primer-for-Old-School-Gaming" rel="nofollow">https://www.scribd.com/document/49286499/A-Quick-Primer-for-Old-School-Gaming</a> Party: Triton Paladin, Tortle Fighter, Elf Wizard, Kenku Sorc/Warlock, level 3 currently.