Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

[LFG]Supers game [ICONS Assembled]

I have the itch to run something, and it strikes me that fewer rules is probably better, especially if some people are going to have to learn the system and do this over the internet. So I've picked ICONS Assembled , which is fairly simple and has character sheets on Roll20. Short adventure/campaign of four or five sessions while people try it out. But I've also been reading Champions Now and a couple of his ideas on playing sound cool to me. So generally, this is the world, and anything else in the backstories comes out of characters presented to me. 1. Supers are bright and colourful and the heroes are usually trusted, even when they shouldn't be. 2. The past is all around us, and it's all we can do in Legacy City to make sure that our history isn't also our future. That's it: that's the world-building from the GM. It's meant as a springboard, the givens that will help spark ideas in interested players. They're not meant to be particularly restrictive, because I want you free to play Joe Hero, or the woman who has (she hopes) trained enough, or the child of a villain who is trying to escape that shadow, or the amnesiac hero, or the alien from another planet who has accidentally taken over a famous hero and is trapped inside their body or whatever else you can come up with that fits those two statements. We will skip the "Becoming A Team" thing and just assume that you are already a team. Somehow. If you're an interested player, great! Let me know about your character -- words is fine; I don't expect people to have the ICONS rules, and here is fine, too -- and the times you can make free for five weeks of four hour sessions. Technical stuff: Play will mostly be theatre of the mind, but I'll probably throw images up on the Roll20 screen. If sound quality is a problem, we'll offload that to Discord but I naively hope that fewer software requirements means more involvement. I'll go forward with even two players if we can agree on a time, and if over four are interested, well, I'll plan two groups.
Hey there, I was hoping to join you in your heroic adventures. I have been wanting to dust off my copy of ICONS for a while now. For my character I was looking through the powers in the book and thought and I would do something different so my hero's only power is having a servant. The servant was going to be an ancient Egyptian warrior's wrapped body. The idea is that this guy was a hero back in the far past who died in his prime, although his mind and soul are gone his body remains as a vessel for someone else to control. So he is now a sort of super mummy puppet, however, if someone wants to super powered meat bag they need two things to make him work: the second half of one of the pieces of jewelry he was buried with (his body was entombed with multiple rings, armbands, and even bits of armor that were intentionally split so if people destroyed/lost the other half there would still be a way to control him). And more importantly the user must have a heart/will similar to the old hero's when he was was still alive (this makes it impossible for evil doers to have direct control even if they have another half of jewelry). My character started out by working at a museum in the city where the old hero was a centerpiece for a exhibit. A new arrival of Egyptian artifacts come in containing some small and broken jewelry. While he was setting up the new display late at night the of the broken pieces reacted to the old hero, bada bing bada boom, new super duo on the streets to stop crime. Thanks for reading.
Hey there. I am a old school gamer who has been playing/GMing for many a moon. I would very interested in taking part in this. I have played many supers game systems and would really like to try out ICONS. My schedule is open, so scheduling should not be an issue. As for a character concept, I prefer to wait to see what others create so I can create a supplemental character and not have two bricks with different colored spandex. Oh wait, I am assuming our characters are going to be wearing spandex. I really find that leather, lots of pockets, and such doesn't really breath and is hot, but hey, whatever is trendy in the setting =) A character concept that jumps out to me is one with flight, strength, endurance, fighting background, a ranged energy attack, and some type of 6th sense of cosmic awareness (not a Spidey tingle, that just sounds too much like a bad touch moment).