
I have the itch to run something, and it strikes me that fewer rules is probably better, especially if some people are going to have to learn the system and do this over the internet. So I've picked ICONS Assembled , which is fairly simple and has character sheets on Roll20. Short adventure/campaign of four or five sessions while people try it out. But I've also been reading Champions Now and a couple of his ideas on playing sound cool to me. So generally, this is the world, and anything else in the backstories comes out of characters presented to me. 1. Supers are bright and colourful and the heroes are usually trusted, even when they shouldn't be. 2. The past is all around us, and it's all we can do in Legacy City to make sure that our history isn't also our future. That's it: that's the world-building from the GM. It's meant as a springboard, the givens that will help spark ideas in interested players. They're not meant to be particularly restrictive, because I want you free to play Joe Hero, or the woman who has (she hopes) trained enough, or the child of a villain who is trying to escape that shadow, or the amnesiac hero, or the alien from another planet who has accidentally taken over a famous hero and is trapped inside their body or whatever else you can come up with that fits those two statements. We will skip the "Becoming A Team" thing and just assume that you are already a team. Somehow. If you're an interested player, great! Let me know about your character -- words is fine; I don't expect people to have the ICONS rules, and here is fine, too -- and the times you can make free for five weeks of four hour sessions. Technical stuff: Play will mostly be theatre of the mind, but I'll probably throw images up on the Roll20 screen. If sound quality is a problem, we'll offload that to Discord but I naively hope that fewer software requirements means more involvement. I'll go forward with even two players if we can agree on a time, and if over four are interested, well, I'll plan two groups.