Howdy! I'm Drew, and I'm looking for 1-2 co-DMs for a West Marches-style DnD game. We would most likely be playing over Roll20, though exactly which virtual tabletop we use does not matter that much. DMs new to 3.5e are encouraged! I'll be running a sort of tutorial adventure for our new-to-3.5e DMs before we launch. But I would prefer candidates to either have experience playing any 3.X game (Pathfinder, 3e, 3.5e, any d20 system games like Star Wars or Mutants and Masterminds) or DMing another edition of Dungeons and Dragons. But if you feel like you're qualified despite that criteria, feel free to apply also. A West-Marches style of game means that there is no solid party; there is a large pool of players, who decide on their own when, where, and with whom they adventure. Typically these adventures are one-session, and when the party returns to town, they split their loot and dissolve, ready to form a new party with new characters next time they play. Because some West Marches servers can have dozens or upwards of 100 players, they require multiple DMs. We have yet to advertise for players, so we have no idea how many DMs we'll need; the answer is definitely at least three, possibly four or five. So far, the team is just me and one other DM. While the game would take place in a shared world, you have near-complete freedom to write your own adventures and overarching storylines will be written collaboratively. Of course, one of our first goals is producing a stockpile of adventures that any DM would be able to run if the players choose it. This game originally evolved out of a left-wing Discord server. I don't care what your personal political beliefs are, but if you don't think you can handle DMing for people of all leftist colors without bringing up your contrary opinions, don't bother applying. Name: Drew Tell a little bit about yourself: Retail worker, and 7-year 5e/3.5e player and DM. Age: 23 What you expect out of a campaign: Verisimilitude is one the most important things. The other most important thing is actually making sure your players are having fun. What you expect from a DM: The most important DM skill is not memorizing rules; an ability to make quick, fair, and definitive rulings is a lot more important, but still not the most important thing. The most important skill of a Dungeon Master is managing your players: you have to understand their moods and expectations (and communicate candidly about them), and recognize and validate their feelings about the game.