Hello, my name is
Andrew and thank you for taking the time to read my post!
I've decided to add
an additional Savage Worlds (SWADE) game to my TRPG rotation (as GM) and I'm
looking for 3 to 4 players to join me. The game is going to be using Broken
Earth or The After supplement--no familiarity needed. Right now, I'm planning
to host the game 6:30 PM (EST) on Tuesdays,
bi-weekly--although that's subject to change.
If you're still
interested, you can find more details below. Please read them, as it's quite
possible this game is not up your alley--not all play styles mesh, and that's
totally fine, but if I'm hosting a game it's going to be geared toward what I
prefer in tabletop.
The System -
As stated, using Savage
Worlds (SWADE).
Newcomers to SWs are
welcome--I've only been using SW for about a year!
Plan on using The After or
Broken Earth rules supplement.
The Rules -
I use the core SW rules (roll
wild die, get a 4), but beyond that I'm ambivalent.
I don't rules lawyer.
I don't want to play with
rules lawyers--although I appreciate hearing a RAW after session.
I prefer to NOT look up rules
at the table.
Style -
I don't want to play a war
game. I understand SW is actiony (although I think it lends itself to
playing out any type of drama, not just combat). If you have a tactical
combat itch, this game will not scratch it, and that play style really
won't be supported.
Game focuses on RP,
characters and narrative. It's not uncommon for tables I host to not have
combat for several sessions--but this is ultimately something the players
are dictating, so yeah.
"Theater of the
Mind"--very few tokens, no maps.
Player Agency -
I encourage (and expect?)
players to take part in building the world and story. It's not my story,
it's the characters' story. I'm of the philosophy of playing to see what
happens, rather than planning an adventure with story beats.
This can be simple like
asking a player an interesting feature of the settlement they just
entered, or more complex like asking a player what their character has
heard about a particular ruin, or who their contact is and how they
became indebted or friendly.
More often then not, when a
player asks me if their character "would know this" I turn the
question back on them.
Characters -
Don't worry about his until
session 0--players make characters together and give and take input on
character ideas etc.
Session 0 -
This is important to me. This
when players and GM develop the ideas, themes, and buy in for the type of
game we're going to be playing! Feedback is important here and precious
ideas don't help.
This is a deal breaker to me,
and if you don't appreciate the importance of this concept this may not be
the game for you…
Well, if you're
still interested after all that, Private Message me with the following info:
Preferred name.
Age and general
location--Midwest, Europe, West Coast, etc. (I don't need to, nor want to,
know exactly where you live haha).
How long have you been
playing TRPGs.
Do you prefer your TRPG
sessions to be more like a novel, a movie, or a show (netflix, TV, etc.)?
And why?!