Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

[5e][LFDM] DM seeks DMs for collaboration, world building and long walks on a metaphorical fantasy beach.

I've been DMing for several years and I'm currently looking for a couple of like minded DMs who would be interested in collaborating on building a West Marches-ish community. There are very little details set in stone yet, and the few of us who are involved want to get a nice group of DMs together who get on and have good chemistry to bounce ideas off each other before we put any hard details down. We'd ideally like to have a healthy balance between role-play and combat. We're also interested in having some kind of base-building mechanic, allowing players to get involved in their hometown and by extension be more invested in the server. We're not that bothered about experience over people who enjoy telling stories and preferably a flair for improv or at least rolling with the punches. But the most important thing is this is all very relaxed so far, this is an open call for DMs to come and have a chat and see if this is the kind of thing they'd be interested in working on. Long term we'd be looking for each DM to commit to one game a week, but short term we're not in any rush to get things off the ground until we've got a team we're happy with and a goal to head to. Over 18s only.
1601475781

Edited 1601475878
 I like this idea. In another system, I was looking into the idea to explore the concept of the experiences of the players & player characters tied to a *place*. It's the element around which episodes of TV shows like Firefly are written around. Each character in Firefly represents specific base human qualities. The episodes detail their encounters, but everyone's story is intrinsically tied to one thing...the ship. It colors nearly every part of their lives. I don't know much about West Marches, but my basic understanding is the GM & players aren't static and they all tinker around in the sandbox with consequences that affect future groups?