Nover C. said: hrmm, well what I do for myself as the GM is, I make a chat box button macro to organize everything. I am uncertain if I can do some of that stuff if it's in the character sheet. example: <a href="https://imgur.com/a/4rVjBPb" rel="nofollow">https://imgur.com/a/4rVjBPb</a> while those buttons, all but 1 I don't need them to be on the collection - the initiative button is the group initiative api which requires a macro in the collection section. For me to call that macro, I need to do a `#macroname not sure how I would call it if it comes from a character sheet, once I start building more macros You can absolutely throw macros into chat menus, regardless of whether they come from the Collections tab or a character sheet. I use chat menus all the time. My typical practice is to create the chat menu on the same character sheet as the macros called by the chat menu buttons. Then I have the chat menu macro show up on my macro quick bar so I can quickly bring up the chat menu when I need it. As for group initiative, it may throw a macro into the Collections tab, but that doesn't mean you have to use it. You could create a group-initiative macro on a character sheet, containing nothing but the !group-init command. Then have it show up in your quick bar. Whenever you need to roll inish for monsters/npcs, select the tokens and run that macro. But I'm assuming you're using group-init for monsters/npcs only, though. For player initiative, I store a different macro on the Collections tab, so that initiative button can be visible to any player from the menu above the token. As an example, I store all of the following macros on a character sheet called Vision Macros. The first macro brings up the chat menu, and that's the only one I have on the quick bar. The others can be accessed by the buttons from the chat menu. They all use the OGL NPC action template, because I find that the prettiest. :) # Set Light Source chat menu, grouped, with display option /w gm &{template:npcaction} {{rname=Set Light Source}} {{description=**Player Light** [Bullseye Lantern](~BullseyeLantern) | [Candle](~Candle) | [Darkvision](~Darkvision) | [Daylight Spell](~DaylightSpell) | [Hooded Lantern](~HoodedLantern) | [Hooded Lantern, Hood Lowered](~HoodedLanternLowered) | [Light Spell](~LightSpell) | [Produce Flame Spell](~ProduceFlameSpell) | [Torch](~Torch) **Player Light (reduced/none)** [Blinded](~Blinded) | [Dim Light Only](~DimLightOnly) | [No Light Source](~NoLightSource) | **Object Light** [Candle, Object](~CandleObject) | [Daylight Spell, Object](~DaylightSpellObject) | [Lamp](~Lamp) |[Torch, Object](~TorchObject)}} # Blinded !token-mod --set bar3|"Blind" light_radius#3 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no &{template:npcaction} {{rname=Set Light Source}} {{description=**@{selected|token_name}** is now **blind**!}} #Bullseye Lantern !token-mod --set bar3|"Bull" light_radius#120 light_dimradius#60 light_angle#60 light_hassight#yes light_otherplayers#yes &{template:npcaction} {{rname=Set Light Source}} {{description=**@{selected|token_name}** is now using a **bullseye lantern** for light.}} #Candle !token-mod --set bar3|"Candle" light_radius#5 light_dimradius#=0 light_hassight#yes light_angle#360 light_otherplayers#yes &{template:npcaction} {{rname=Set Light Source}} {{description=**@{selected|token_name}** is now using a **candle** for light.}} #Candle (Object) !token-mod --set bar3|"Candle" light_radius#5 light_dimradius#=0 light_hassight#no light_angle#360 light_otherplayers#yes &{template:npcaction} {{rname=Set Light Source}} {{description=The **@{selected|token_name}** now sheds light like a **candle**.}} # Darkvision !token-mod --set bar3|"DarkV" light_radius#60 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no &{template:npcaction} {{rname=Set Light Source}} {{description=**@{selected|token_name}** is now relying on their **darkvision** to see.}} #Daylight Spell !token-mod --set bar3|"Daylight" light_radius#120 light_dimradius#60 light_hassight#yes light_angle#360 light_otherplayers#yes &{template:npcaction} {{rname=Set Light Source}} {{description=**@{selected|token_name}** now sees by the magic of the ***daylight*** spell!}} #Daylight Spell (Object) !token-mod --set bar3|"Daylight" light_radius#120 light_dimradius#60 light_hassight#no light_angle#360 light_otherplayers#yes &{template:npcaction} {{rname=Set Light Source}} {{description=The **@{selected|token_name}** now sheds light like the ***daylight*** spell.}} #Dim Light Only !token-mod --set bar3|"Dim" light_radius#30 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no &{template:npcaction} {{rname=Set Light Source}} {{description=**@{selected|token_name}** can now only see **dimly**.}} #Hooded Lantern !token-mod --set bar3|"Hood" light_radius#60 light_dimradius#30 light_hassight#yes light_angle#360 light_otherplayers#yes &{template:npcaction} {{rname=Set Light Source}} {{description=**@{selected|token_name}** is now using a **hooded lantern** for light.}} #Hooded Lantern (hood lowered) !token-mod --set bar3|"LowHood" light_radius#=5 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#yes &{template:npcaction} {{rname=Set Light Source}} {{description=**@{selected|token_name}** has **lowered their hooded lantern** to avoid attracting attention.}} #Lamp !token-mod --set bar3|"Lamp" light_radius#45 light_dimradius#30 light_hassight#no light_angle#360 light_otherplayers#yes &{template:npcaction} {{rname=Set Light Source}} {{description=The **@{selected|token_name}** now sheds light like a **lamp**.}} #Light Spell !token-mod --set bar3|"Light" light_radius#40 light_dimradius#20 light_hassight#yes light_angle#360 light_otherplayers#yes &{template:npcaction} {{rname=Set Light Source}} {{description=**@{selected|token_name}** can now see by the magic of the ***light*** spell!}} #No Light Source !token-mod --set bar3|"NoLight" light_radius#5 light_dimradius#=-5 light_hassight#yes light_angle#360 light_otherplayers#no &{template:npcaction} {{rname=Set Light Source}} {{description=**@{selected|token_name}** now has no light source and can only see via other light sources.}} #Produce Flame Spell !token-mod --set bar3|"Prod.F" light_radius#20 light_dimradius#10 light_hassight#yes light_angle#360 light_otherplayers#yes &{template:npcaction} {{rname=Set Light Source}} {{description=**@{selected|token_name}** can now see by the magic of the ***produce flame*** spell!}} #Torch !token-mod --set bar3|"Torch" light_radius#40 light_dimradius#20 light_hassight#yes light_angle#360 light_otherplayers#yes &{template:npcaction} {{rname=Set Light Source}} {{description=**@{selected|token_name}** is now using a **torch** for light.}} #Torch (Object) !token-mod --set bar3|"Torch" light_radius#40 light_dimradius#20 light_hassight#no light_angle#360 light_otherplayers#yes &{template:npcaction} {{rname=Set Light Source}} {{description=The **@{selected|token_name}** now sheds light like a **torch**.}}