I'm relatively new to roll20, to the point that normally I don't bother with dynamic lighting/etc. in my homebrew games. However, seeing as I dropped $50 for this module ("Icewind Dale: Rime of the Frostmaiden") I'd really like to take advantage with this campaign, which I have yet to start. When I do start I want to make sure everything is working, as best as possible anyway, to avoid wasting time during an actual session. Toward this end I created fake PCs and have been trying to figure out how dynamic lighting works. It seems like even the NPCs have no sight options enabled when I double click on them, and CTRL+L on them reveals all black. Same with my fake PCs. And objects that should be emmitting light (like the campfire in the Verbeeg map) don't seem to be, either. In addition to using CTRL+L I've also tried logging in as a player; again, everything is black as though there's no light sources. Before I go messing around with the settings anymore than I already have I thought I'd check this forum for help. After all, the module notes claims to have all this enabled already (pasted below from the "Game Settings" note), as far as I can tell anyway. What am I missing? GAME SETTINGS Map Settings
Dynamic Lighting: Enabled
Enforce Line of Sight: On
Only Update on Drop: Off
Restrict Movement: Off
Token Settings
Bar 1: hp (set to None to aid placement of multiple monsters using the same stat block)
Bar 2: npc_ac
Bar 3: Intentionally left blank for GM use
Show Nameplate Toggle: On
Light Radius: Used for Darkvision or if a NPC exudes light
Note: On large, performance heavy
maps, groups of NPCs with darkvision may be adjusted so only one will
have this radius turned on. This assists with game performance.
All Players See Light: On if NPC exudes light
Has Sight Toggle: Off, for performance.
Aura: Enabled for creatures with aura or innate area-of-effect ability, not visible to players