Thank You For Playing today's game 10/18/2020 - From 8:15 EDT,
until 11:00 pm EDT, and our 266th Gaming Session, goes out to: Barbarian – Human Female – Zhora & Cleric – Human Female -
Sheila - Chris M. Cleric
/ Thief – Human – Dalnoth - Gabe G. Magic-User - Elf - Xilicien - Devin M. Monk (Oriental) – Human –Lo Shan - Roxxifarius Whom Could Not Make It Today! Paladin Knight – Human – Lord Cromther - cromth Ranger – Half Elf – Camlin – Buddy-D Ranger
– Half Elf – Pavel - Mark D. Game Summary for Sunday Evening (10/18/2020): Opening Scene: It is now 35 days into the adventure (since setting off in the
Belle Venture), and August 29th, 1:30 pm on day 31 on the isle. The adventures are in the process of exploring through a
military warehouse, with stirges used as guards. They had moved to the west
wing, in a triangular shaped area. Two stirges were spotted and taking care of
with arrows from Pavel and Zhora, startling the remaining 3 from their perch,
they see the party and look for an opportunity to attack and feed on blood! Initiative rolls are made and Combat Round #01 begins: Stirges #05, #02 and #01 are flying around awaiting an
opportunity to dive on an adventurer! Xilicien, the Sheila, stays back for now. Dalnoth, awaits at the doorway, off to one side, while letting
the bow users do their thing first. Pavel’s arrow from his long bow just missed Stirge #05! Zhora, nicks Stirge #05 with an arrow for 1 hit point of damage,
with her composite short bow! Lo Shan, moves closer to the melee! Camlin and Lord Cromther, stay back for the moment. 2 nd Attacks for Round #01: Pavel’s arrow, goes wide of stirge #05! Zhora, tries to fire an arrow at Stirge #05 but fumbles the
shot, stumbling and falling to the ground for 5 rounds when a dexterity check
of 17 needing ≤ 16 is rolled! Round #02 of Combat! Strige #05, Tries to swoop down and bite Zhora but missed! Dalnoth, gets an attack of opportunity for being on guard for
Zhora, his rapier strikes Stirge #02 for 5 slashing damage, sending it to the
floor dead! Stirge #01, swoops down on Sheila but she dodges the attack, it
almost slams into the floor in the process but a dexterity check of 13 needing ≤ 16, indicates it stays in the
air! Xilicien, stays back. Sheila, slams Stirge #01 with her magical +2 footman’s mace for
5 bludgeoning damage, sending it crashing to the floor dead! Dalnoth, slashes Stirge #05 with his rapier for 3 damage,
defeating the creature! End of Combat! Shiela, heals up Camlin using two of her Cure Light Wounds
spells, healing back 6+5 hit points! The party sees that the triangular room housed more swords and
knifes on racks and javelins in barrels. Dalnoth, moves to the ceter set of double doors on the east wall
to look for a trap and did not find a trap, rolling a 48% needing ≤ 50%, so he picks open the lock successfully, rolling a 53%
needing ≤ 77%. Opening the double door revealed a hallway with another set of
double doors at it’s end. Dalnoth checks for striges, perched on the ceiling
and does not see any after rolling a wisdom check of 9 neeeding ≤ 17. The party moves through the hallway to the other double doors
and Dalnoth, rolling a 22% ≤ 50%, did not find a trap and
then successfully picks the lock rolling a 57% ≤ 77%! It turns out that it opens back to the outside, with grass on
the ground and open sky above. The doors are closed and the north set of double doors are
looked at by Dalnoth for a trap. A 23% is rolled ≤
50%, and no
trap was found. The lock is successfully picked open on a roll of 62% ≤ 77%! It is another room, that has pillars holding up a 20 ft high
ceiling with a stair case that goes up. Dalnoth and Lo Shan goes quietly up the stairs, Lo shan rolling
a 1% needing ≤ 62% and Dalnoth rolling a
59% ≤
87%, to
successfully move silently. Once up at the top they see it is an office and conference room
with a large table and a couple desk. Dalnoth has a look at one desk, Lo Shan the other and they find
bookkeeping ledgers, dealing with weaponry and basic military equipment. There
is no specific pattern to the entries, however, it is noted that the entries
are posted during the morning hours. They go back downstairs and Dalnoth has a look at the double
doors on the east wall, rolling an 80% needing ≤ 50%, he found no trap. He successfully
picks the lock opening rolling 73% needing ≤ 77%! It is another pillared storeroom with a 20 ft high ceiling, this
one having mundane military equipment and stuff you find in backpacks. Both
Dalnoth and Lo Shan try to pick open the lock on the east wall’s double doors
but both fail to do so! Both rolled a 96%, Dalnoth needing ≤ 77% & Lo Shan needing ≤ 52%. From there, they move to the eastern wing of the warehouse going
back around to get there. When Dalnoth checks the room for stirges he spots 3 on a wisdom
check roll of 5 needing ≤ 17. Camlin & Pavel, fire arrow shoots into the room from the
doorway at two of them, Pavel hitting Stirge #14 for 4 damage, while Camlin
hits Stirge #12 for 7 damage, sending it slamming into the floor from it’s
perch Zhora, fires an arrow at stirge #14, dealing 4 damage! Initiative rolls are made and Combat Round #01 begins! Xilicien, just stays back for now. Stirge #15, swoops down on Zhora, attaching to her neck, dealing
1 bite damage + 2 in blood drain! Zhora, tries to slice at Stirge #15 while using her two-handed
sword at -2 to hit the creature on her neck and missed! Stirge #14, swoops down on Sheila and she dodges out of the way! Stirge #13, just stays aloft awaiting for someone to swoop down
on. Camlin, fires an arrow from the magical +1 Foeseeker long bow,
hitting Stirge #11 for 3 damage! Dalnoth, slashes Stirge #15 out of the air, with his rapier,
dealing 7 damage, defeating the creature! Stirge #11, swoops down on Dalnoth, attaching to his neck and
bites for 1 damage, sucking blood for 1 damage! Pavel, risks an arrow shot at Stirge #11, attached to Dalnoth’s
neck and hits for 10 damage, defeating the creature! Dalnoth pulls it off his
neck! Lo Shan, waps Stirge #14 out of the air with his 3-piece-rod,
dealing 5 bludgeoning damage, defeating it! Lord Cromther, swings his 2-handed sword at Stirge #13 and
missed! Sheila, bats Stirge #13 out of the air with her magical +2 footman’s
mace, dealing 9 bludgeoning damage, defeating the creature!
End of Combat!