Update v1.3.4 -- GMs can now click the image in the announcement to be ping-pulled to the token in question. Update v1.3.2 -- TurnOrder now pops to the first character when notified of a turn change by GroupInitiative and displays the Player Turn Announce if you have that option enabled. (Thanks Lucian H. !) Update: v1.24 -- Fixed crash with custom turnorder entries when advancing the turn order with !eot. Update: v1.23 -- Fixed crash because of manually emptying the turnorder before closing it, Take 2! Update: v1.22 -- Fixed crash because of manually emptying the turnorder before closing it. Update: v1.21 -- Fixed crash in other scripts because of adding properties to the Array Prototype! Update: v1.20 -- Fixed startup crash in a brand new campaign due to turnorder being '' instead of []. Update: v1.19 -- Update checking for isGM in the on('ready',...). Update: v1.18 -- Added support to call Reset() on my Mark script if you're using it. Update: v1.17 -- Fixed crash bug when announce-player is on, but the token with the turn has no player controlling it. I started off using Honey Badger's Initiative highlight script [ <a href="https://app.roll20.net/forum/post/447239/script-hi" rel="nofollow">https://app.roll20.net/forum/post/447239/script-hi</a>... but wanted some different behavior. Along with requests and suggestions from Jarret B., it has grown into quite a bit of script. Features Automatic creation of marker token if not already present on the page. Scaling of marker to show up even under opaque square tokens. Marker follows token with current turn if moved. Automatic adding of Round marker to initiative order. Round announce in chat. [Optional] Announcement of tokens ending their turns and tokens beginning their turn. [Optional] Player name whose turn it is in turn announcement. [Optional] Automatic skipping of hidden token's turns. [Optional] Marker is hidden for hidden token's turns. (if not auto-skipped) Automatically hides the marker when the Turn Order box is closed. Turn marker animations [Optional] Spinning marker [Optional] Pulsing aura 1 on marker [Optional] Pulsing aura 2 on marker (different phase) [Optional] !eot command to advance the turn order, but only if the player controls the current token or is a GM. !tm command usable by GM only to configure TurnMarker. Git: <a href="https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1/TurnMarker1.js" rel="nofollow">https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1/TurnMarker1.js</a> Support my work on If you use my scripts, want to contribute, and have the spare bucks to do so , go right ahead. However, please don't feel like you must contribute just to use them! I'd much rather have happy Roll20 users armed with my scripts than people not using them out of some sense of shame. Use them and be happy, completely guilt-free! Disclaimer: This Patreon campaign is not affiliated with Roll20; as such, contributions are voluntary and Roll20 cannot provide support or refunds for contributions.