I know that LDL is close to going away, but I'm still using it until UDL is updated enough that it can be used without my players being shown the entire map after they move (happened earlier today in my game). I'm hoping my issue can be corrected with a LDL option that I'm overlooking. I'm finding in both (2) of my games that characters are able to see 2x more distance than what their Emits Light is set to. Further, the GM view shows the correct distance. If I set a token with a Emits Light at 20 ft / 20 ft / 100, the player can see 40 ft. The multiplier is set to x1. I have tried resetting the options of the page and recreated with a new never used token. It completely baffles me. Example of the GM view with the selected token: Here is the Player view of the same token in the same location: If it matters, I'm using Windows 10. The GM view is Firefox and the Player view is Chrome (both browsers are up to date). But this isn't my system only. My players were the ones reporting this issue across different browsers, including Safari on a Mac. It should be stated that I'm not using any of the Fog of War options in LDL.