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D&D 4e Defense ability mods calculated incorrectly

Hi there. For 4e D&D, it seems like the Defenses category is pulling just one mod out of the ability scores per defense score. Right now it looks like: Fortitude adds Constitution modifier Reflex adds Dexterity modifier Will adds Charisma modifier Each of these should be taking the highest of two modifiers as below: Fortitude adds highest of Strength or Constitution mod Reflex adds highest of Dexterity or Intelligence mod Will adds highest of Wisdom or Charisma mod Thanks for your attention in the matter, hope it'll get patched up soon! -Martturi
1403896504

Edited 1403896535
On a more technical side, after inspecting the page's elements, it looks like the "@{will-highest}" value (and equivalents) is not calculating correctly, though its implementation is in place.
This appears to be an issue with a character sheet so I will move this over to the Character Sheet forum.
There's an option in the settings tab to choose which one.
1403926933
Lithl
Pro
Sheet Author
API Scripter
As Jarret says, check the settings tab. @{will-highest} is simply a dropdown box there, where you select which ability to use.
Thank you all for the swift replies! I hadn't managed to find the settings tab, hidden all the way under those power levels! Looking forward to getting my old D&D group playing again. Cheers!