I am the lead designer for The Rune^Forge Games and our newest game, NEON BLOOD, launches in January. Neon Blood is an OSR/DIY (Dirty-OSR) inspired cyberpunk game set in our world, in the year 2035. We don't need to go very far into the future to see how culture, tech, and politics might shape the future of humanity. It is a gilded dystopia, but all hope is not lost for ye who enter here. The goal of this game is to take the Original d20-based RPG system and roughen up the edges, throw in some chrome, pump it full of HiCap neon, and light it on fire. The rules start with the d20, but we make a firefight feel like a frenetic two-way range where your decisions and training will be a matter of life and death. And hacking will never be boring or the side gig; it occurs in real-time alongside a firefight without disruption to either team. The combat is brutal and deadly, and death is one bullet or NovaBlade away. Zero hit points isn't the end, but neither is it a handful of chances to not experience what comes for everyone. Even hackers aren't safe; play hacking games, win deadly prizes. As awesome as this sounds, combat is full of player-facing choices to keep your character alive and gunning. But everything comes at a cost in Neon Blood. Pre-gens provided, but we left some wiggle room for individuality. After-all, that's what the genre is all about. Choices.