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[5e Shaped] Macro question Drop down menu for ability checks

Heyo! I'm super new at this. I've seen this super simple macro that creates a drop down menu for Saving Throws. %{selected|shaped_saving_throw_query} Is there a way to make a query for skills?
1608642461

Edited 1608659389
Jordan C.
Pro
API Scripter
This should work! Here is one for checks: @{selected|wtype}&{template:simple} @{selected|rtype}?{Ability|Acrobatics, +@{selected|acrobatics_bonus}@{selected|pbd_safe} ]]}} {{rname=Acrobatics}} {{mod=@{selected|acrobatics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|acrobatics_bonus}@{selected|pbd_safe} ]]}} |Animal Handling, +@{selected|animal_handling_bonus}@{selected|pbd_safe} ]]}} {{rname=Animal Handling}} {{mod=@{selected|animal_handling_bonus}}} {{r1=[[ @{selected|d20} + @{selected|animal_handling_bonus}@{selected|pbd_safe} ]]}} |Arcana, +@{selected|arcana_bonus}@{selected|pbd_safe} ]]}} {{rname=Arcana}} {{mod=@{selected|arcana_bonus}}} {{r1=[[ @{selected|d20} + @{selected|arcana_bonus}@{selected|pbd_safe} ]]}} |Athletics, +@{selected|athletics_bonus}@{selected|pbd_safe} ]]}} {{rname=Athletics}} {{mod=@{selected|athletics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|athletics_bonus}@{selected|pbd_safe} ]]}} |Deception, +@{selected|deception_bonus}@{selected|pbd_safe} ]]}} {{rname=Deception}} {{mod=@{selected|deception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|deception_bonus}@{selected|pbd_safe} ]]}} |History, +@{selected|history_bonus}@{selected|pbd_safe} ]]}} {{rname=History}} {{mod=@{selected|history_bonus}}} {{r1=[[ @{selected|d20} + @{selected|history_bonus}@{selected|pbd_safe} ]]}} |Insight, +@{selected|insight_bonus}@{selected|pbd_safe} ]]}} {{rname=Insight}} {{mod=@{selected|insight_bonus}}} {{r1=[[ @{selected|d20} + @{selected|insight_bonus}@{selected|pbd_safe} ]]}} |Intimidation, +@{selected|intimidation_bonus}@{selected|pbd_safe} ]]}} {{rname=Intimidation}} {{mod=@{selected|intimidation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|intimidation_bonus}@{selected|pbd_safe} ]]}} |Investigation, +@{selected|investigation_bonus}@{selected|pbd_safe} ]]}} {{rname=Investigation}} {{mod=@{selected|investigation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|investigation_bonus}@{selected|pbd_safe} ]]}} |Medicine, +@{selected|medicine_bonus}@{selected|pbd_safe} ]]}} {{rname=Medicine}} {{mod=@{selected|medicine_bonus}}} {{r1=[[ @{selected|d20} + @{selected|medicine_bonus}@{selected|pbd_safe} ]]}} |Nature, +@{selected|nature_bonus}@{selected|pbd_safe} ]]}} {{rname=Nature}} {{mod=@{selected|nature_bonus}}} {{r1=[[ @{selected|d20} + @{selected|nature_bonus}@{selected|pbd_safe} ]]}} |Perception, +@{selected|perception_bonus}@{selected|pbd_safe} ]]}} {{rname=Perception}} {{mod=@{selected|perception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|perception_bonus}@{selected|pbd_safe} ]]}} |Performance, +@{selected|performance_bonus}@{selected|pbd_safe} ]]}} {{rname=Performance}} {{mod=@{selected|performance_bonus}}} {{r1=[[ @{selected|d20} + @{selected|performance_bonus}@{selected|pbd_safe} ]]}} |Persuasion, +@{selected|persuasion_bonus}@{selected|pbd_safe} ]]}} {{rname=Persuasion}} {{mod=@{selected|persuasion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|persuasion_bonus}@{selected|pbd_safe} ]]}} |Religion, +@{selected|religion_bonus}@{selected|pbd_safe} ]]}} {{rname=Religion}} {{mod=@{selected|religion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|religion_bonus}@{selected|pbd_safe} ]]}} |Sleight of Hand, +@{selected|sleight_of_hand_bonus}@{selected|pbd_safe} ]]}} {{rname=Sleight of Hand}} {{mod=@{selected|sleight_of_hand_bonus}}} {{r1=[[ @{selected|d20} + @{selected|sleight_of_hand_bonus}@{selected|pbd_safe} ]]}} |Stealth, +@{selected|stealth_bonus}@{selected|pbd_safe} ]]}} {{rname=Stealth}} {{mod=@{selected|stealth_bonus}}} {{r1=[[ @{selected|d20} + @{selected|stealth_bonus}@{selected|pbd_safe} ]]}} |Survival, +@{selected|survival_bonus}@{selected|pbd_safe} ]]}} {{rname=Survival}} {{mod=@{selected|survival_bonus}}} {{r1=[[ @{selected|d20} + @{selected|survival_bonus}@{selected|pbd_safe} ]]}} |Strength, +@{selected|strength_mod}@{selected|jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{selected|strength_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|strength_mod}@{selected|jack_attr}[STR]]]}} |Dexterity, +@{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{selected|dexterity_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]}} |Constitution, +@{selected|constitution_mod}@{selected|jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{selected|constitution_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|constitution_mod}@{selected|jack_attr}[CON]]]}} |Intelligence, +@{selected|intelligence_mod}@{selected|jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{selected|intelligence_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|intelligence_mod}@{selected|jack_attr}[INT]]]}} |Wisdom, +@{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{selected|wisdom_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]}} |Charisma, +@{selected|charisma_mod}@{selected|jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{selected|charisma_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|charisma_mod}@{selected|jack_attr}[CHA]]]}} } @{selected|global_skill_mod} @{selected|charname_output} Credit: Grabbed these from the token actions made by the Token Action script. Edit: You can also drop all of the @{pbd_safe} portions if not using proficiency dice.
That macro doesn't work for me. The drop down menu is filled with other stuff, and when I click one of the options the chat entry is empty. Not sure what I'm doing wrong.
1608660251
Jordan C.
Pro
API Scripter
My bad, that one is meant to be used for Token Actions. This should work: @{selected|wtype}&{template:simple} @{selected|rtype}?{Ability|Acrobatics, +@{selected|acrobatics_bonus} ]]}} {{rname=Acrobatics}} {{mod=@{selected|acrobatics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|acrobatics_bonus} ]]}} |Animal Handling, +@{selected|animal_handling_bonus} ]]}} {{rname=Animal Handling}} {{mod=@{selected|animal_handling_bonus}}} {{r1=[[ @{selected|d20} + @{selected|animal_handling_bonus} ]]}} |Arcana, +@{selected|arcana_bonus} ]]}} {{rname=Arcana}} {{mod=@{selected|arcana_bonus}}} {{r1=[[ @{selected|d20} + @{selected|arcana_bonus} ]]}} |Athletics, +@{selected|athletics_bonus} ]]}} {{rname=Athletics}} {{mod=@{selected|athletics_bonus}}} {{r1=[[ @{selected|d20} + @{selected|athletics_bonus} ]]}} |Deception, +@{selected|deception_bonus} ]]}} {{rname=Deception}} {{mod=@{selected|deception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|deception_bonus} ]]}} |History, +@{selected|history_bonus} ]]}} {{rname=History}} {{mod=@{selected|history_bonus}}} {{r1=[[ @{selected|d20} + @{selected|history_bonus} ]]}} |Insight, +@{selected|insight_bonus} ]]}} {{rname=Insight}} {{mod=@{selected|insight_bonus}}} {{r1=[[ @{selected|d20} + @{selected|insight_bonus} ]]}} |Intimidation, +@{selected|intimidation_bonus} ]]}} {{rname=Intimidation}} {{mod=@{selected|intimidation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|intimidation_bonus} ]]}} |Investigation, +@{selected|investigation_bonus} ]]}} {{rname=Investigation}} {{mod=@{selected|investigation_bonus}}} {{r1=[[ @{selected|d20} + @{selected|investigation_bonus} ]]}} |Medicine, +@{selected|medicine_bonus} ]]}} {{rname=Medicine}} {{mod=@{selected|medicine_bonus}}} {{r1=[[ @{selected|d20} + @{selected|medicine_bonus} ]]}} |Nature, +@{selected|nature_bonus} ]]}} {{rname=Nature}} {{mod=@{selected|nature_bonus}}} {{r1=[[ @{selected|d20} + @{selected|nature_bonus} ]]}} |Perception, +@{selected|perception_bonus} ]]}} {{rname=Perception}} {{mod=@{selected|perception_bonus}}} {{r1=[[ @{selected|d20} + @{selected|perception_bonus} ]]}} |Performance, +@{selected|performance_bonus} ]]}} {{rname=Performance}} {{mod=@{selected|performance_bonus}}} {{r1=[[ @{selected|d20} + @{selected|performance_bonus} ]]}} |Persuasion, +@{selected|persuasion_bonus} ]]}} {{rname=Persuasion}} {{mod=@{selected|persuasion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|persuasion_bonus} ]]}} |Religion, +@{selected|religion_bonus} ]]}} {{rname=Religion}} {{mod=@{selected|religion_bonus}}} {{r1=[[ @{selected|d20} + @{selected|religion_bonus} ]]}} |Sleight of Hand, +@{selected|sleight_of_hand_bonus} ]]}} {{rname=Sleight of Hand}} {{mod=@{selected|sleight_of_hand_bonus}}} {{r1=[[ @{selected|d20} + @{selected|sleight_of_hand_bonus} ]]}} |Stealth, +@{selected|stealth_bonus} ]]}} {{rname=Stealth}} {{mod=@{selected|stealth_bonus}}} {{r1=[[ @{selected|d20} + @{selected|stealth_bonus} ]]}} |Survival, +@{selected|survival_bonus} ]]}} {{rname=Survival}} {{mod=@{selected|survival_bonus}}} {{r1=[[ @{selected|d20} + @{selected|survival_bonus} ]]}} |Strength, +@{selected|strength_mod}@{selected|jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{selected|strength_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|strength_mod}@{selected|jack_attr}[STR]]]}} |Dexterity, +@{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{selected|dexterity_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|dexterity_mod}@{selected|jack_attr}[DEX]]]}} |Constitution, +@{selected|constitution_mod}@{selected|jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{selected|constitution_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|constitution_mod}@{selected|jack_attr}[CON]]]}} |Intelligence, +@{selected|intelligence_mod}@{selected|jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{selected|intelligence_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|intelligence_mod}@{selected|jack_attr}[INT]]]}} |Wisdom, +@{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{selected|wisdom_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|wisdom_mod}@{selected|jack_attr}[WIS]]]}} |Charisma, +@{selected|charisma_mod}@{selected|jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{selected|charisma_mod}@{selected|jack_bonus}}} {{r1=[[ @{selected|d20} + @{selected|charisma_mod}@{selected|jack_attr}[CHA]]]}} } @{selected|global_skill_mod} @{selected|charname_output}
1609188164

Edited 1609188222
Hmm, nope. Still not getting it to work. Still getting roughly the same errors. And when I test clicking one of the options in the drop down menu the chat entry is empty. (edit: tried as both token macro and none token macro)
1609188783

Edited 1609197003
Jordan C.
Pro
API Scripter
Edit: I don't know the templates for shaped sheet, ignore me. Hmm, I have one that is working on my end, can you try this? (Similar one, just removed "selected|" @{wtype}&{template:simple} @{rtype}?{Ability|Acrobatics, +@{acrobatics_bonus} ]]}} {{rname=Acrobatics}} {{mod=@{acrobatics_bonus}}} {{r1=[[ @{d20} + @{acrobatics_bonus} ]]}} |Animal Handling, +@{animal_handling_bonus} ]]}} {{rname=Animal Handling}} {{mod=@{animal_handling_bonus}}} {{r1=[[ @{d20} + @{animal_handling_bonus} ]]}} |Arcana, +@{arcana_bonus} ]]}} {{rname=Arcana}} {{mod=@{arcana_bonus}}} {{r1=[[ @{d20} + @{arcana_bonus} ]]}} |Athletics, +@{athletics_bonus} ]]}} {{rname=Athletics}} {{mod=@{athletics_bonus}}} {{r1=[[ @{d20} + @{athletics_bonus} ]]}} |Deception, +@{deception_bonus} ]]}} {{rname=Deception}} {{mod=@{deception_bonus}}} {{r1=[[ @{d20} + @{deception_bonus} ]]}} |History, +@{history_bonus} ]]}} {{rname=History}} {{mod=@{history_bonus}}} {{r1=[[ @{d20} + @{history_bonus} ]]}} |Insight, +@{insight_bonus} ]]}} {{rname=Insight}} {{mod=@{insight_bonus}}} {{r1=[[ @{d20} + @{insight_bonus} ]]}} |Intimidation, +@{intimidation_bonus} ]]}} {{rname=Intimidation}} {{mod=@{intimidation_bonus}}} {{r1=[[ @{d20} + @{intimidation_bonus} ]]}} |Investigation, +@{investigation_bonus} ]]}} {{rname=Investigation}} {{mod=@{investigation_bonus}}} {{r1=[[ @{d20} + @{investigation_bonus} ]]}} |Medicine, +@{medicine_bonus} ]]}} {{rname=Medicine}} {{mod=@{medicine_bonus}}} {{r1=[[ @{d20} + @{medicine_bonus} ]]}} |Nature, +@{nature_bonus} ]]}} {{rname=Nature}} {{mod=@{nature_bonus}}} {{r1=[[ @{d20} + @{nature_bonus} ]]}} |Perception, +@{perception_bonus} ]]}} {{rname=Perception}} {{mod=@{perception_bonus}}} {{r1=[[ @{d20} + @{perception_bonus} ]]}} |Performance, +@{performance_bonus} ]]}} {{rname=Performance}} {{mod=@{performance_bonus}}} {{r1=[[ @{d20} + @{performance_bonus} ]]}} |Persuasion, +@{persuasion_bonus} ]]}} {{rname=Persuasion}} {{mod=@{persuasion_bonus}}} {{r1=[[ @{d20} + @{persuasion_bonus} ]]}} |Religion, +@{religion_bonus} ]]}} {{rname=Religion}} {{mod=@{religion_bonus}}} {{r1=[[ @{d20} + @{religion_bonus} ]]}} |Sleight of Hand, +@{sleight_of_hand_bonus} ]]}} {{rname=Sleight of Hand}} {{mod=@{sleight_of_hand_bonus}}} {{r1=[[ @{d20} + @{sleight_of_hand_bonus} ]]}} |Stealth, +@{stealth_bonus} ]]}} {{rname=Stealth}} {{mod=@{stealth_bonus}}} {{r1=[[ @{d20} + @{stealth_bonus} ]]}} |Survival, +@{survival_bonus} ]]}} {{rname=Survival}} {{mod=@{survival_bonus}}} {{r1=[[ @{d20} + @{survival_bonus} ]]}} |Strength, +@{strength_mod}@{jack_attr}[STR]]]}} {{rname=Strength}} {{mod=@{strength_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{strength_mod}@{jack_attr}[STR]]]}} |Dexterity, +@{dexterity_mod}@{jack_attr}[DEX]]]}} {{rname=Dexterity}} {{mod=@{dexterity_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{dexterity_mod}@{jack_attr}[DEX]]]}} |Constitution, +@{constitution_mod}@{jack_attr}[CON]]]}} {{rname=Constitution}} {{mod=@{constitution_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{constitution_mod}@{jack_attr}[CON]]]}} |Intelligence, +@{intelligence_mod}@{jack_attr}[INT]]]}} {{rname=Intelligence}} {{mod=@{intelligence_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{intelligence_mod}@{jack_attr}[INT]]]}} |Wisdom, +@{wisdom_mod}@{jack_attr}[WIS]]]}} {{rname=Wisdom}} {{mod=@{wisdom_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{wisdom_mod}@{jack_attr}[WIS]]]}} |Charisma, +@{charisma_mod}@{jack_attr}[CHA]]]}} {{rname=Charisma}} {{mod=@{charisma_mod}@{jack_bonus}}} {{r1=[[ @{d20} + @{charisma_mod}@{jack_attr}[CHA]]]}} } @{global_skill_mod} @{charname_output}
1609194439

Edited 1609194487
Oosh
Sheet Author
API Scripter
Those macros look like they are all for the Roll20 sheet, not the Shaped sheet... that's probably the issue :)
1609196434
Jordan C.
Pro
API Scripter
Brb deactivating my account...
1609198382

Edited 1609198448
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
The code for Ability checks (and much more) on the Shaped sheet can be found the sheet's settings tab. There is a list of blue buttons on the right hand side. These can be dragged down onto the macro bar (for use on that one specific character), or you can modify them by activating them, pressing the up arrow in chat to get the code and substituting "selected" wherever the character name appears: /w @{selected|character_name} &{template:5e-shaped} {{ability=1}} {{character_name=@{selected|character_name}}} @{selected|show_character_name} {{title=^{ABILITY_CHECKS}}} {{text_big=@{selected|ability_checks_macro_var}}} Edit: Note that this produces a Chat Menu, not a drop down menu. It can probably be adapted without much effort.
1609198735
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Nope. It's a bit more difficult to make a drop down for this on Shaped. I'd still with the built in macros.
keithcurtis said: The code for Ability checks (and much more) on the Shaped sheet can be found the sheet's settings tab. There is a list of blue buttons on the right hand side. These can be dragged down onto the macro bar (for use on that one specific character), or you can modify them by activating them, pressing the up arrow in chat to get the code and substituting "selected" wherever the character name appears: /w @{selected|character_name} &{template:5e-shaped} {{ability=1}} {{character_name=@{selected|character_name}}} @{selected|show_character_name} {{title=^{ABILITY_CHECKS}}} {{text_big=@{selected|ability_checks_macro_var}}} Edit: Note that this produces a Chat Menu, not a drop down menu. It can probably be adapted without much effort. Thanks a lot for the help. This was what I was going with as I couldn't figure out a drop down macro for shaped.  Thanks everyone for the feedback!