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General Discussions and Shenanigans Thread #08:

Ok, I now fixed up Thirty-Four, 1st level Magic User spell macros and their player handouts describing the spells. I will move these into my "Spells Repository" page as well.  When in a new module I will likely just transfer over the spell handouts actually being used by player's characters then unfortunately I still have to copy/paste the macros into the DM's Journal (if i start fresh without copying a previous module), as the Transmorgrifier does not do that yet! Sigh. I am Still typing up the Game summary from the 12/06/20 game. I am about halfway through. I haven't worked on "Tomb of the Mummy Bride" much after I got word of an updated version coming. I might at least put in the monster sheets from it after I get all the spell macros and handouts cleaned-up and done. I am looking to get "The Yawning Portal" and update "Hidden Shrine of Tomaochan" from that, maybe next month.
Ah the work of a DM its never done hehe keep working at it Ricky 
Bohemian Rhapsody in the original Klingon <a href="https://www.youtube.com/watch?v=097vxabqBIE" rel="nofollow">https://www.youtube.com/watch?v=097vxabqBIE</a>
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I had seen that Klingon tune before! I am still hoping Troy will play with the group! He was worrying his Halfling would die quickly with the way the players were playing! That said only 18 characters have died in 273 gaming sessions! The multiple casualties occurring when a Bronze dragon breathed on a party in a Yuan-Ti Castle (DD3: converted 3E module) and more recently when the party had 4 members zapped out of existence in the I11: Needle, maze, north of Horan's compound.&nbsp; I am still working on the spell handouts &amp; macros and on the 4th level magic user ones now.
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It appears that the Strength ability bonuses for To Hits and Damage are now working again in the weapons macros! I want to take some of the info from the weapon macro that AquaAlex used to test things and put them in the current one as it uses more attributes. I may leave out the opponent's armor class being shown though because player's are not supposed to know what it is beyond what is obviously being worn!
Ok, Now I have the Illusionist spells to go over and make sure every spell macro has a handout and that all the information is correct. Remember now, I am unnerfing things. If say, for example, a 1E spell says it's duration is 3 rounds per level and the 2E spells says 2 rounds per level, I use the 2 rounds per level. The glitch with the Strength ability bonuses is still there unfortunately as I tested it again!
Keeping busy hehe once its all done will be a big help for those spell casters
:)
The sequel to the module we play-tested earlier this year, "Ravenloft: Prey of the Black Wolf", is getting finished about this time in January 2021, now that he finished his final piece of artwork, and the author is looking to see who wants to play-test, "Ravenloft: Clan of the Black Wolf". So, Please, let me know if you all are interested in play-testing the new adventure module for the author, at Dark House Rules Games!&nbsp; I think I will compile all of the weekly summaries from that play-test and send it to those who want to read it once I have your regular e-maill addresses.
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Have a Happy Christmas Eve folks! Dinner tonight will be Italian hot sausage sandwiches, (with my homemade Ghost Pepper Sauce), Linguini with oil, butter &amp; garlic clam sauce and home baked biscotti, nut cups, Linzer and chocolate chip cookies and pizzelle and cheesecake and pumpkin pie!&nbsp; Anyone ever have that the full 7 fishes dinner? I haven't! Once in a while we make Zeppoli as well, my Dad and Step-Granddad use to like putting anchovies in them!
Yum
merry Christmas, Ricky &amp; all the crew
Oh, I forgot to mention I mix light eggnog with Fairlife chocolate milk as a beverage for when I eat the desserts!
Ok, in order to get the input going on the subject of the playtest, I will repost what Roxxifarius mentioned in the 5E group about it: "Sounds like a great meal Ricky&nbsp; Have to say about the module sequel I'm not thrilled about that, thought the artwork was cheap and the module was pretty much a railroad, may be fun to read it just to find out why the stuff happens, I like the overall idea of the module but the way it happens did not impress me at all." Ok, I do wish the artwork was like it is in, "Tales of the Warlock: Revenge of the Gobcocker", of which I got in the mail today! Actually, it does give some leeway so that the party being chased by the werewolves has a chance to get away.&nbsp; Though, however it ended, it still leads into "Clan of the black wolf". After Bryce over at the TenFootPole Blog, reviewed the module, the author thought it was me and let me have it due to the nastiness of the review! Ha, Ha, Ha!&nbsp; The Author of the Ice Kingdoms setting also got hissy after Bryce reviewed that setting! Ha!&nbsp; Granted his reviews are hyper-critical to the point of comedy, though he is only trying to help people make their adventures better!&nbsp;&nbsp; On another note, yesterday, my copy of "Terrain Essentials" arrived from the UK! It shows you how to go about making terrain for your war/adventure games, railroad layouts or dioramas!
Artwork example from "Clan of the Black Wolf":
Here are a couple examples from 13th Warlock's artwork for comparison:
So far we only heard from Roxxifarius regarding the the possibility of play-testing "Ravenloft: Clan of the Black Wolf" and I would like to hear from the rest of you! If the author took suggestions into account things may be improved from the, "Prey of the black Wolf" module. As you note I just posted the 'Story Chapter' from the 12/27/2020 game up, it was like 76 pages edited down to 65 in MS Word! I just need to figure out the experience points earned to finish up the weekly session summary, next.&nbsp;
Ha! No one else wants to give input on the "Clan of the Black Wolf" Play test?! Oh well, I guess we will talk about it coming game time Sunday. On another note, I have finally fixed up the 'To Hit' macros so that when you hover over the roll, all of the dice rolls and attribute variables will show and calculate it all correctly as well. I still want to try and implement some of the syntax from the To Hit macro AquaAlex used to check the Strengthhit and Strengthdmg attributes bug. I started doing this in my now Monday evening game's To Hit macros first, since there are fewer of them. This game is a one off until the module is done as it was meant for the Stieg Con V Convention.
Example of a Composite Long Bow To Hit Roll Macro at Long Range: NAME:&nbsp;TH-BowCompositeLong-LongRange-Thom &amp;{template:2Edefault}{{name= @{selected|token_name} the @{selected|class}, Fires FLIGHT ARROW (18") with the COMPOSITE LONG BOW (6ft) at @{target|token_name}!}}{{subtitle=Long Range 121 to 210 ft -5 'To Hit'}}{{desc= Strike Hits an AC of [[ @{selected|ThAC0} - (1d20 @{selected|dexmissile} -5 ?{Miscellaneous Attack Roll Modifiers?|+0}) ]] For [[ 1d6 (?{Miscellaneous Damage Modifiers?|+0}) ]] S/M/L Damage! 2 attacks / round Make sure to note # of arrows fired in round!}} Example of a Glaive To Hit Roll Macro: NAME: TH-Glaive &amp;{template:2Edefault}{{name= @{selected|token_name} the @{selected|class}, attacks with the GLAIVE (8ft) at @{target|token_name}!}}{{desc= Strike Hits an AC of [[ @{selected|ThAC0} - (1d20 @{selected|strengthhit}) ]] For [[1d6 @{selected|strengthdmg}]] S/M or [[1d10 @{selected|strengthdmg}]] L HP Slashing Damage!}} NOTE: I am changing missile / thrown weapons so that the strengthhit and strengthdmg are not used as in 1st edition as it would be a nerfing that 2nd edition implemented. However the Dexmissile bonus will still be used and an exception would be a magical weapon that can only be used by someone with a strength bonus to both To Hit and Damage. I may also change up the bows/crossbows point blank range by removing the initial double damage as 2nd edition did. Once again to unnerf.
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I am pretty sure Zhora's Specialized Greatsword Macro w/ +1 Damage for Strength is not adding the cumulative to Hit and Damage bonuses. I am not really fussed. She should be swing that at (+1)(+3) twice a Round. The damage output for that weapon seems believable to me as it stands. The Composite Shortbow for Zhora should be (+2)(+2) for Specialization &amp; Dex f/ 3 arrows per Round. I also think d6 is pretty unrealistic for a Mongol style bow. Imho, it should be (imho) d8 w/ an extended range of 300 yards, but I am not fussed. &amp; the rules are the rules. She is also not getting the Range Mods for the that Bow. She is also wearing that Unidentified Ring. Just reminding you that her AC might no longer be 8 and her Saves might also be affected. But I am not fussed. She has only failed 1 save so far and that would have been a Fail even w/ her +3 vs. Polymorph which I am pretty sure the Macro did not factor in. Sheila is swinging a +2 Mace. She should e doing it at (+3)(+3) once per Round. And I am pretty sure the Macro is not adding in the Bonuses. I am not fussed. d6 also seems to me about right for a Mace against armoured foes. Though irl those things mashed unarmoured foes. Historically, the dominion of the mace on medieval battlefields was a response to the advent of steel plate armour that generally could not be pierced by swords (or even longbows). Axes are better for that, though, and the rules say that axes are also d6? I have trouble suspending my disbelief there LOL. Most Vikings chose the axe as their mainstay not only because is is easier to use and easy to manufacture but because axes actually deal more damage then Swords (but cannot stab). Jarls carried Swords mainly to stab through chain mail, and you can see that emphasis in the design of the Longswords from that period. the Normans also liked the Axe. Also, w/ the advent of steel plate for professional infantry came the dominion of the Military Pick for cavalry. It was even better than an axe for that job. And Gygax says d6? Well the rules are the rules but it does stretch my imagination. The sabre only becomes ubiquitous for cavalry after guns make steel plate obsolete. The 40 years war was really the big lesson there, but nobles continued to wear half-plate for decades even after the New Model Army proved the practical superiority of the Buff Coat &amp; Greaves &amp; multiple Horse Pistols. By the age of Napoleon, elite cavalry wore breastplate and greaves and carried sabres. At waterloo, napoleon threw his Curissars, the best in Europe, at Wellington's pikes and muskets. They were slaughtered almost to a man. As he gave that order, his adjutant asked, "will that help?" The genius replied, "no. But it will look glorious."
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p.s. I am not fussed&nbsp; So far, I have only been in danger because of my own bad decisions.&nbsp; The closest calls so far: 1/ The fight in the Arena w/ the Hill Giant (who was really equal to a Hill Giant?). &amp; Zhora was ready to fight it all by herself. So that would have been a bad decision. 2/ When Sheila mocked Set ... if Xili had not cast Confusion? So that was a bad decision. 3/ Taunting the really high level MU in the Library. I did that b4 the Party was formed up. So that was a bad decision.
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Zhora's Current Composite Short Bow To Hit Macros: Short Range: 6 to 50 ft: (5E: 31 to 150 ft; Arrow does 1d10 damage; Minimum strength of 12 to use) &amp;{template:2Edefault}{{name= @{selected|token_name} the @{selected|class}, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at @{target|token_name}!}}{{subtitle=Short Range 6 to 50 ft -5 'To Hit'}}{{desc= Strike Hits an AC of [[ @{selected|ThAC0} - ( 1d20 +1 [Die Roll] @{selected|dexmissile}&nbsp;&nbsp;?{Miscellaneous Attack Roll Modifiers?|+0} ) ]] For [[ 1d6 ?{Miscellaneous Damage Modifiers?|+0} ]] S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!}} Medium Range: 51 to 100 ft: (5E 151 to 375 ft; Arrow does 1d10 damage) &amp;{template:2Edefault}{{name= @{selected|token_name} the @{selected|class}, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at @{target|token_name}!}}{{subtitle=Medium Range 51 to 100 ft -2 'To Hit'}}{{desc= Strike Hits an AC of [[ @{selected|ThAC0} - ( 1d20 [Die Roll] @{selected|dexmissile} -2 ?{Miscellaneous Attack Roll Modifiers?|+0} ) ]] For [[ 1d6 ?{Miscellaneous Damage Modifiers?|+0} ]] S/M/L Damage! 3 attacks / round Make sure to note # of arrows fired in round!}} Long Range: 101 to 180 ft: (5E: 376 to 600 Ft; Arrow does 1d10 damage) &amp;{template:2Edefault}{{name= @{selected|token_name} the @{selected|class}, Fires FLIGHT ARROW (18") with COMPOSITE SHORT BOW (3ft) at @{target|token_name}!}}{{subtitle=Long Range 101 to 180 ft -5 'To Hit'}}{{desc= Strike Hits an AC of [[ @{selected|ThAC0} - ( 1d20 @{selected|dexmissile}&nbsp;&nbsp;-5 ?{Miscellaneous Attack Roll Modifiers?|+0} ) ]] For [[ 1d6 ?{Miscellaneous Damage Modifiers?|+0} ]] S/M/L HP Damage! 3 attacks / round Maker sure to note # of arrows fired in round!}}
Irl, throwing anything but a rock or a dart should take a shitload of practice. I was institutionalized at the age of 9 and we (maybe 30 of us) spent many weeks, many hours a day, every evening after dark, perfecting the art of throwing knives that were not weighted for throwing. It takes about a month to get the hang of it of you are gifted. Three months if you are not gifted but most people can never get it no matter how long they try. You have to get a gut feel for the way the knife w/ spin in the air. Once some of us had mastered it, the game gradually died and then stopped ... Of course, the grown ups did not like us playing that game. And some of the losers squealed. But it went on, anyway, in secret. We were addicted. Why did we stop the knife game? For the same reason we stopped w/ Baseball. In the Institution, I formed a dyad (i.e. partnership) w/ a boy who could throw the ball and I would catch it in backstop. So everybody was not even getting to go to first base w/ maybe two weeks. It took two weeks to perfect the dyad. So after that, nobody wanted to play Baseball any more. In D&amp;D, the relevant stat would actually be Wis because determination is the real key there. If winning means so much to you? You can learn to strike out kids w/ much more Dex and Str than you have. Other games: Basketball is a great game. But that had to stop after the "Recreation Officer" was sacked for fucking little girls. &amp; he seemed like such a nice man. No. He never went to jail. He just got a new job. That was Sydney, Australia, 1971. I'm a shrimp, so I never got much good at Basketball. We spent days playing that! Then the fucker left and it stopped. The D&amp;D stat should be Con because most games are won on "wind" (i.e. aerobic fitness). Chess. Chess is a great game. You can spend hours and hours playing Chess on rainy days. But you cannot really get very good w/o a teacher. I taught my own girls Chess when they arrived at the age of 5 or 6. By the time they were 7, they were beating me quite routinely and had to find new opponents, which was impossible b4 they got to High School and joined the Chess Club. I had already taught them all I knew, forking and pinning, predicting the enemy at least three moves in advance, and marking and calculating exchanges. You can try to learn it from books, but you really need to play against a master/mentor. The relevant D&amp;D stat w/ be Int but more specifically "Rote Operations" which is just one kind of Int. Knucklebones.&nbsp; <a href="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRcX0k0B69JLr7mdL8TzthpK51GnKlhk5jZDg&amp;usqp=CAU" rel="nofollow">https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRcX0k0B69JLr7mdL8TzthpK51GnKlhk5jZDg&amp;usqp=CAU</a> &nbsp;This craze never stopped. It was a craze b4 I went in, and it was still a craze when I got out. The USA version is called Jacks but uses different equipment. Mastery is displayed by how many times you can run the series of tasks before dropping a jack. Almost every kid in the Institution could go through at least 3 Series b4 a fumble. Again, you'd think the relevant stat in D&amp;D would be Dex. But it really is not. It's Wisdom. Monkey Bars:&nbsp; <a href="https://image.shutterstock.com/image-photo/little-girl-playing-on-playground-260nw-583223008.jpg" rel="nofollow">https://image.shutterstock.com/image-photo/little-girl-playing-on-playground-260nw-583223008.jpg</a> &nbsp;You start by doing one hand to the next rung then the next hand follows and you can maybe make it to the end. But within a few weeks you can brachiate, unless you are a girl or a fat boy (not being sexist or ableist: you need a high center of gravity and upper body strength), and then (after about a week, if you do it fanatically, every day for hours) you can start skipping rungs. Some of us were doing literally hundreds of rungs b4 the game stopped. You develop callouses to deal with the pain and your hands bleed b4 you master it. The D&amp;D stat should be Strength, but Gygax says Dex. More precisely, it is your ability to hold up your own weight w/ your fingers. In my teens, on my mum's farm, for maybe three months a year, I spent many hours trying to throw a hatchet at trees. I never managed to master that. In any case, the relevant stat (irl) is Wis, not Dex, &amp; not Str. Because it's to do w/ knowing in your gut how that weapon will behave once it leaves your hand. Throwing an axe, however, is possible. But it's a lot harder than throwing a knife. O and if you want to know what life is like at the age of 9 in an Institution? Just read Lord of the Flies.
Thanks Ricky. I am sure the Macro is fine :)
Crazes for Elementary School, 1965-72. My early school years were sort of broken up. I started in Colorado, then we went to Spain, then finally back to Australia. There were no crazes in Spain. But in the USA and Australia, the main craze was Trading Cards or various sorts. The aim of that game is to cheat other kids in trades/exchanges. The relevant D&amp;D stat would obviously be Charisma? It is easy to know a bad trade, but hard to sell one. Crazes at High School, Sydney, 1973-79. Coca Cola Yoyo.&nbsp; <a href="https://www.youtube.com/watch?v=GEyvMaLifbc" rel="nofollow">https://www.youtube.com/watch?v=GEyvMaLifbc</a> &nbsp;That went on for about 1 year. Nobody at my school got anywhere near that good. Skateboards. That was maybe the Summer of 1977-78. In those days, in Sydney, a good skateboard was not very long and the deck was made of thin fibreglass. You would bolt on Chicago Trucks&nbsp; <a href="https://i.pinimg.com/originals/e1/f6/c6/e1f6c6cfce6607bfb9da33d7e12ec79f.jpg" rel="nofollow">https://i.pinimg.com/originals/e1/f6/c6/e1f6c6cfce6607bfb9da33d7e12ec79f.jpg</a> &nbsp;and put on fat yellow polyurethane wheels. Every night, you would take off the wheels and soak the ball bearings in mentholated spirits. These bards were no bult to handle downhill speed and if you tried it, you would get the fatal "death wobbles" ... from wiki:&nbsp; As some of you know: One potentially deadly problem that&nbsp; skateboards &nbsp;have is called “ death wobble ” (or speed&nbsp; wobble &nbsp;/ tank slapper / etc.). It is a phenomenon that only occurs when a given riding speed has been reached where riding vibrations resonate with the&nbsp; skateboard's &nbsp;natural frequency. So we all took a lot of damage from the asphalt. It would never be allowed these days. And the teachers banned them from the school after only about 2 weeks. The reason? We would ride on the Tennis Court. Overlooking the Tennis Court was a ridge at a height of maybe 50 yards and kids would lob rocks at the skaters, almost always missing. But occasionally a skater got hit in the head. Blood on the Tennis Court. Rushed to Sickbay. Nurse goes fuss fuss. I, myself, too a rock to the head. Nurse went fuss fuss. I reckon I must have taken 1 HP Damage. No, we did not wear helmets or protective gear. In fact, helmets only started being worn on a bicycle in the 80s, by which time I was driving a old Toyota Short Land Cruiser that came unto my possession for free and was great for carrying musical gear around in back. In those days, kids would start out on scooters then get a bicycle around age 7 or 8. The kids roved the streets till after dark with, in most cases, impunity since it was the 1970s and women were now in paid jobs. It would never be allowed these days. We also explored Storm Drains. These were systems of concrete tunnels about 5ft., 6" in diameter at the most. Maybe more like 5ft., 3" because I was 5ft., 4" and had to sort of hunch up. Kinds were routinely lost and drowned in these tunnels at the rate of 2 or 3 a year and our parents forbade us from going into the tunnels. One tunnel led to another and then there would be a creek in a gully followed by more tunnels. By use of these Tunnels, our gang was able to invade enemy turf and strike w/o warning.&nbsp;
Does anyone want some computer memory? I am upgrading soon to 64 GB with the max memory speed my computer can utilize which is 2,933 mHz. I don't know if it's just one 16 Gb bank or two 8 Gb banks of memory, but I will guess the later and I think it's speed is somewhere around 2,100 mHz. I will open my case up to have a look later.
Since Troy's Barton Jollymead is not in the game, I will let the magical items he got from the previously retired thief to had been given to Lo Shan. Someone else can claim the +2 short sword: Barton Jollymead (Halfling Cleric / Thief): Short Sword +2 Boots of Infiltration (4 lbs): These simple leather boots appear to be made of high quality leather, but give off no aura of magical power. The boots have numerous magical powers: The first is that they do not detect as magic. Move Silently: +15% * Climb Walls: +15%&nbsp; * This will override the Garb of the Charlantan's ability boost of +10% The boots have a hidden cache that acts as a small bag of holding in the base of the left sole.&nbsp; The cache can hold an item up to a foot long and 10 pounds.&nbsp; Currently the cache is holding a set of thieves picks.&nbsp; Valued at 5,000 GP. Berenion is at a loss as to the power or origin of the boots, only that they were labeled “Boots of Infiltration.” Garb of the Charlatan (3 lbs): This appears to be a somewhat risque and/or outlandish outfit worn by stage magicians, their assistants, or circus ringmasters, including a top hat. The exact nature of the outfit (including head wear) changes to fit the situation and/or wearer,&nbsp; but it always appears to be in immaculate, spotless condition. When worn by a thief (or similar classes) or an illusionist (but not magic-user), it provides a base armor class equivalent to that of chain mail (15 or 5 in most systems). It also provides a +1 bonus to all saving throws, and a +10% (or equivalent) bonus when the wearer uses a thief skill other than climbing. XP Value: 6,000 xp Sale Value: 30,000 gp Ring of Free Action :&nbsp;XP Value: 1,000 Sale Value: 5,000 (Originally Coal's) Enables the wearer to move &amp; attack freely &amp; normally whether attacked by a web, hold or slow spell or even while under water. Under water the user moves at normal surface speed &amp; does full damage with weapons so long as the weapon is held. This will not however enable water-breathing.
Check out this pre-order for a couple of Ultraman figures, it's $45 which is cheaper than I expected but then the figures are only 4.1 and 5.1 inches tall! <a href="https://p-bandai.com/us/item/N2546545001001" rel="nofollow">https://p-bandai.com/us/item/N2546545001001</a>
Dice made out of Moose Poop! <a href="https://www.artisandice.com/order/moose-poop-dice" rel="nofollow">https://www.artisandice.com/order/moose-poop-dice</a>
Can Zhora have the Ring of Free Action? maybe also the +2 Short Sword?
The short sword makes sense. The Ring of Free Action doesn’t. A level seven barbarian can use weapon-like miscellaneous magic items. She would probably DESTROY a ring of Free Action rather than wear one. She would need to be level 10. ‘May use most magic items available to fighters’ at level 10.
Ok Do you want this Unidentified Ring, Dru? It's pretty sure not Cursed.
Maybe Sheila can have the Ring of Free Action, then. In case she gets Held?
Sheila would be fine with me. I would not be willing to wear an unidentified ring. Thanks though.
I don't know who makes those decisions though. From the post it sounded like all those items were going to the monk and that the short sword was available to someone else.
It makes sort of sense to ward the Cleric against Hold since if somebody else gets held, she can Dispel that? I think Lo Shan makes these decisions?
The Unidentified Ring? maybe Sheila should try that on? It did nothing for Xili not Zhora.&nbsp;
Have you sorted Dru's AC yet? ... I ask because I now feel over-extended in my current positions, and Dru is positioned to support?
Dru is AC 3. What do you mean over extended?
AC 3. Great :) If you check the map on the game site, you'll see my PCs took up positions south of the door so as to block escape by the inhabitants. Well, 4 Bugbears have no appeared and I'll be needing support from the north. Dru is just a tad north of them.&nbsp;
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Anyone else, can have the +2 short sword and Ring of Free Action, (except for Zhora),&nbsp; the other stuff is geared for those with thieving abilities.
I think Chris wanted the Ring for Sheila and the short sword for Zhora which is fine with me.
I have updated Lo Shan's sheet with the Boots of infiltration and Garb of the Charlatan and adjusted the thieving abilities accordingly.
I'd really like the items to be distributed sort of rationally. Since Xili also has Dispel Magic, it also makes great sense for her to have the Ring of Free Action. But if Sheila gets Held then coup de grace, it w/ a problem for the party as a whole. Zhora is now going to need some kind of magic weapon now just to score hits with. I am also still unclear about whether or not Zhora is still getting +1 to Hit w/ Bow due to 16 Dex. If not, she better start carrying a couple of Javelins?
Also, the Unidentified Ring. Have Sheila try it on? Anything observable happen?
Zhora Is getting the +1 Dexterity missile bonus and that is all!&nbsp; I thought Zhora was wearing the unidentified ring, she would notice that she is more adept at dodging weapon attacks against her. The +2 short sword Zhora won't touch/use until she is more comfortable around magic weapons at level 10. Perhaps Lo Shan ought to have the ring of free action as it would be nifty combined with his ring of invisibility. Any one else can use the +2 short sword though Xilicien may not be proficient with such a weapon and would only use it after being proficient with the other weapons normally used by his class first.
Ok, when the magic user casts some of the spells, it will say priest sphere for the magic-user spells sphere as that's how the inner workings of the spell macro is set up. I have tried using the 'subtitle=' command in a couple spots in the macro but it would not work and display, so that one may be just for the weapons &amp; ability rolls macros. I now have all the digital content for "Rise of the Drow" including the "Stonehelm" stuff that Adventure A Week is plugging as a prelude when a few minor changes are implemented. I am to thinking of going to Bruce Heard's, "Dreams of Aerie", flying circus module, after the adventurers get off the Isle of Dread, then go into Dark Naga Adventures, "DD3-5" adventure modules, then go into A0-4, Stonehelm, Rise of the Drow then G1-10, D1-2, Temple of Elemental Evil, &amp; Q1-2.
Dont know the Dark Naga mods A0-4 Is Slave Lords right? Been eons since I played or ran those only heard of Rise of the Drow G1-10 Giants? only know of the G1-3 Against the Giants D1-2 More Drow ToEE "Super Module" good fun Q1-2 more Drow hehe along with the Spider Drow Queen Goddess
A0: Danger at Darkshelf Quarry, is the new one in the slave series in the premium book version. DNH3: City of Talos, DHN4: Confronting Hastur, DNH5: Carcosa are the Dark Naga Adventures modules. I had run the first two already; DNH1: Lost Temple of Forgotten Evil and the PlayTest Version of DNH2: Buried Zikurat. G4-10 are from the R.C. Pinnell expansion modules. Q2 is a recently released sequel to Q1. I have a friend that had also been working on a Q2 expansion and I had run one of his adventures in this campaign; A1: The Inheritance as the starting module.
Ah ok so sequels to the originals I'm game for them Hope it does not take me too many Characters to finish them hehe
Zhora can use the magical sword now. Barbarians gain the ability to use magic weapons at level 4.&nbsp; From page 20 of the Unearthed Arcana Barbarian Level Actions and Abilities 2 May associate freely with clerics 3 May use magic potions 4 May use magic weapons; May strike creatures hit only by +1 weapons Gains +1 on saving throws versus spell 5 May use magic armor 6 May associate with magic-users — if necessary! May strike creatures hit only by +2 weapons 7 May use weapon-like miscellaneous magic items 8 May associate with magic-users — occasionally; May strike creatures hit only by +3 weapons Gains +2 on saving throws versus spell; May summon a Barbarian Horde (see below) 9 May use protection scrolls 10 May use most magic items available to fighters; May strike creatures hit only by +4 weapons 12 Gains +3 on saving throws versus spell; May strike creatures hit only by +5 weapons