<a href="https://marketplace.roll20.net/browse/bundle/9083/under-the-eye-of-the-tempest" rel="nofollow">https://marketplace.roll20.net/browse/bundle/9083/under-the-eye-of-the-tempest</a> A 5e Fantasy Adventure for 19th-Level Characters and Beyond Stop the Storm As Leska's plans near fruition in the depths of Ragesia, an old acquaintance shows his true colors, and the coastal town of Seaquen, home of the Lyceum Academy and a rallying point for thousands of refugees, finds itself the target of a new, more dangerous attack! Certain of his own invincibility, the wind-powered archmage Pilus seeks to destroy his old rivals, the mages of Lyceum Academy. Another storm rolls over Seaquen, but this tempest bears an army amid its thunder. As the town quakes under the dire gaze of the &nbsp;Tempest,&nbsp; Pilus's mile-long living airship, the heroes and their allies must band together in a desperate defense. Can the heroes save Seaquen from this new threat and survive the eye of the &nbsp;Tempest? The end of the War of the Burning Sky draws near, and the fate of Ragesia and the surrounding lands rests in the hands of heroes forged in the war's intrigues and battles. After recovering a lost artifact, uniting armies in defense of cities and nations, and uncovering an alien conspiracy that threatens the survival of all those who make war, the heroes still have work yet to do. The liberation of Gate Pass was a great victory for the Resistance, but it revealed a threat greater than even the Ragesian armies that still ravage the land. The heroes have already glimpsed Pilus's weapon, the living airship known as&nbsp; Tempest, &nbsp;but its true power is only now being brought to bear. Unknown to any but Pilus and his allies,&nbsp; Tempest &nbsp;brings with it the same destructive power that nearly laid Seaquen low months ago: it is a mobile platform of destructive storm magic. The mile-long monstrosity also carries an invading army that could spell doom for the Resistance if it is allowed to occupy the city. In&nbsp; Under the Eye of the &nbsp;Tempest, the heroes will: Gather an army for a desperate defense Uncover a betrayal Cripple the airship's defenses Venture into the belly of the beast. . . and cut out its heart The Roll20 version of&nbsp; Under the Eye of the &nbsp;Tempest includes the entire content of the 5e adventure, fully integrated into the platform. Included in the Roll20 version: 10 encounter maps and a dungeon &nbsp;with Dynamic Lighting 28 NPCs and monsters &nbsp;linked to Character entries in the Journal, with Roll20 5th Edition OGL character sheets and clickable actions Rollable tables &nbsp;for shapeshifter tokens and random events Cross-linked handouts &nbsp;throughout the adventure Navigation links at the bottom of each handout let you&nbsp; read the adventure like a book &nbsp;from the External Journal Suggestions of how to integrate the adventure into a different campaign and use with characters of 18th level and higher Integration &nbsp;with the&nbsp; 5e Compendium The&nbsp; Player's Guide &nbsp;and&nbsp; Campaign Guide &nbsp;are included as a bundled add-on with each&nbsp; War of the Burning Sky &nbsp;adventure Looking for the adventures in the&nbsp; War of the Burning Sky &nbsp;campaign saga that lead to this point? The Scouring of Gate Pass The Indomitable Fire Forest of Innenotdar Shelter from the Storm The Mad King's Banquet The Monastery of Two Winds Tears of the Burning Sky Trial of Echoed Souls O, Wintry Song of Agony The Festival of Dreams Sleep, Ye Cursed Child