David M. said: Groovy. I often use the DL Dark script in conjunction with my !Spawn script to "summon" the spell effect token prior to creating the darkness. See example here for a cloudkill (click image for animated gif). Easiest method though is just to spawn it directly over the caster (--offset|0,0 or omitted) and move the token into position, then create the darkness. If you want to get fancy, you can even spawn a rollable table token that has multiple AoE spell graphics as items (keeps it all in one place, and uses a single character sheet), then have !Spawn set the side and size. The AoE spell character sheet could have an ability to create darkness via DLDark if it is applicable to the spell. The old spawn thread is closed for inactivity, but Thread 2 can be found here , if you're interested. Current version is 0.12, but 0.11 is the latest in one-click. If you already use something else like King's Summon script, that would work, too, minus the rollable table token part. Oh, very neat! I must admit I haven't checked out the spawn or summon scripts yet. Currently, I just have a 15 ft. darkness token linked to a character sheet (with plans to create a couple more at different sizes), which I can drop onto a map. But that rollable table spawning would be very handy, and worth the front-loaded work if I could get it going.